Tag Archives: Kotlin

What’s new for Android developers at Google I/O

Posted by Karen Ng, Director, Product Management & Jacob Lehrbaum, Director of Developer Relations, Android & Play

As Android developers, we are all driven by building experiences that delight people around the world. And with people depending on your apps more than ever, expectations are higher and your jobs as developers aren’t getting easier. Today, at Google I/O, we covered a few ways that we’re trying to help out, whether it be through Android 12 - one of the biggest design changes ever, Jetpack, Jetpack Compose, Android Studio, and Kotlin to help you build beautiful high quality apps. We’re also helping when it comes to extending your apps wherever your users go, like through wearables and larger-screened devices. You can watch the full Developer Keynote, but here are a few highlights:

Android 12: one of the biggest design updates ever.

The first Beta of Android 12 just started rolling out, and it’s packed with lots of cool stuff. From new user safety features like permissions for bluetooth and approximate location, enhancements to performance like expedited jobs and start up animations, to delightful experiences with more interactive widgets and stretch overscrolling, this release is one of the biggest design updates to Android ever. You can read more about what’s in Android 12 Beta 1 here, so you can start preparing your apps for the consumer release coming out later this year. Download the Beta and try it with your apps today!

Android 12 visual

Jetpack Compose: get ready for 1.0 in July!

For the last few years, we’ve been hard at work modernizing the Android development experience, listening to your feedback to keep the openness–a hallmark of Android, but becoming more opinionated about the right way to do things. You can see this throughout, from Android Studio, a performant IDE that can keep up with you, to Kotlin, a programming language that enables you to do more with less code, to Jetpack libraries that solve the hardest problems on mobile with backward compatibility.

The next step in this offering is Jetpack Compose - our modern UI toolkit to easily build beautiful apps for all Android devices. We announced Compose here at Google I/O two years ago and since then have been building it in the open, listening to your feedback to make sure we got it right. With the Compose Beta earlier this year, developers around the world have created some truly beautiful, innovative experiences in half the time, and the response to the #AndroidDevChallenge blew our socks off!

With the forthcoming update of Material You (which you can read more about here), we’ll be adding new Material components as well as further support for building for large screens, making it fast and easy to build a gorgeous UI. We’re pressure testing the final bits in Compose and will release 1.0 Stable in July—so get ready!

Android Studio Arctic Fox: Design, Devices, & Developer Productivity!

Android Studio Arctic Fox (2020.3.1) Beta, the latest release of the official powerful Android IDE, is out today to help you build quality apps easier and faster. We have delivered and updated the suite of tools to empower three major themes: accelerate your UI design, extend your app to new devices, and boost your developer productivity. With this latest release you can create modern UIs with Compose tooling, see test results across multiple devices, and optimize debugging databases and background tasks with the App Inspector. We’re also making your apps more accessible with the Accessibility Scanner and more performant with Memory Profiler. And for faster build speeds, we have the Android Gradle plugin 7.0, new DSL, and variant APIs. You can learn more about the Android Studio updates here.

Android Studio Arctic Fox

Kotlin: the most used language by professional Android devs

Kotlin is now the most used primary language by professional Android developers according to our recent surveys; in fact, over 1.2M apps in the Play Store use Kotlin, including 80% of the top 1000 apps. And here at Google, we love it too: 70+ Google apps like Drive, Home, Maps and Play use Kotlin. And with a brand-new native solution to annotation processing for Kotlin built from the ground up, Kotlin Symbol Processing is available today, a powerful and yet simple API for parsing Kotlin code directly, showing speeds up to 2x faster with libraries like Room.

Android Jetpack: write features, not boilerplate

With Android Jetpack, we built a suite of libraries to help reduce boilerplate code so you can focus on the code you care about. Over 84% of the top 10,000 apps are now using a Jetpack library. And today, we’re unpacking some new releases for Jetpack, including Jetpack Macrobenchmark (Alpha) to capture large interactions that affect your app startup and jank before your app is released, as well as a new Kotlin Coroutines API for persisting data more efficiently via Jetpack DataStore (Beta). You can read about all the updates in Android Jetpack here.

Now is the time: a big step for Wear

The best thing about modern Android development is that these tools have been purpose built to help make it easy for you to build for the next era of Android, which is all about enabling devices connected to your phone–TVs, cars, watches, tablets–to work better together.

Starting today, we take a huge step forward with wearables. First, we introduced a unified platform built jointly with Samsung, combining the best of Wear and Tizen. Second, we shared a new consumer experience with revamped Google apps. And third, a world-class health and fitness service from Fitbit is coming to the platform. As an Android developer, it means you’ll have more reach, and you’ll be able to use all of your existing skills, tools, and APIs that make your mobile apps great, to build for a single wearables platform used by people all over the world.

Whether it’s new Jetpack APIs for Wear tailored for small screens and designed to optimize battery life, to the Jetpack Tiles API, so you can create a custom Tile for all the devices in the Wear ecosystem, there are a number of new features to help you build on Wear. And with a new set of APIs for Health and Fitness, created in collaboration with Samsung, data collection from sensors and metrics computation is streamlined, consistent, and accurate–like heart rate to calories to daily distance–from one trusted source. All this comes together in new tooling, with the release of Android Studio Arctic Fox Beta, like easier pairing to test apps, and even a virtual heart rate sensor in the emulator. And when your app is ready, users will have a much easier time discovering the world of Wear apps on Google Play, with some big updates to discoverability. You can read more about all of the Wear updates here.

Tapping the momentum of larger screens, like tablets, Chrome OS and foldables

When it comes to larger screens -- tablets, foldables, and Chrome OS laptops-- there is huge momentum. People are increasingly relying on large screen devices to stay connected with family and friends, go to school, or work remotely. In fact, there are over 250 million active large screen Android devices. Last year, Chrome OS grew +92% year over year–5 times the rate of the PC market, making Chrome OS the fastest growing and the second-most popular desktop OS. To help you take advantage of this momentum, we’re giving you APIs and tools to make optimizing that experience easier: like having your content resize automatically to more space by using SlidingpaneLayout 1.2.0 and a new vertical navigation rail component, Max widths on components to avoid stretched UIs, as well as updates to the platform, Chrome OS, and Jetpack windowmanager, so apps work better by default. You can learn more here.

Google Duo's optimized experience for foldable devices

Google Duo's optimized experience for foldable devices

This is just a taste of some of the new ways we’re making it easier for you to build high quality Android apps. Later today, we’ll be releasing more than 20 technical sessions on Android and Play, covering a wide range of topics such as background tasks, privacy, and Machine Learning on Android, or the top 12 tips to get you ready for Android 12. If building for cars, TVs, and wearables is your thing, we got that covered, too. You can find all these sessions - and more - on the I/O website. Beyond the sessions and news, there’s a number of fun ways to virtually connect with Googlers and other developers at this year’s Google I/O. You can check out the Android dome in I/O Adventure, where you can see new blog posts, videos, codelabs, and more. Maybe even test out your Jetpack Compose skills or take a virtual tour of the cars inside our dome!

New curriculum for educators to teach Android app development

Posted by Kat Kuan, Developer Advocate, Android

We strive to make Android development content accessible to all, so that anyone can become an Android developer. Over the years, millions of students at all different levels have consumed our learning content and worked through courses and codelabs to advance their skills. We continue to update and release new content as the ever-changing industry continues to evolve.

As demand for skilled Android developers increases in the job marketplace, there is an even greater need for educators to train the next generation of Android developers. That is why we created these resources to help support and empower educators.

New Android Development with Kotlin instructor-led curriculum

Today we’re announcing the launch of our new instructor-led curriculum for Android Development with Kotlin. This is for classroom learning (virtual or in-person) with an instructor delivering lectures on important Android concepts, and students receiving hands-on practice through codelabs. The official course materials are now available and can be freely modified by instructors to adapt to their students’ needs.

This is a major update to the curriculum we released in 2018. The updates account for the most recent changes in the Android platform, from the release of the Android Jetpack libraries to Android development becoming Kotlin-first. The Kotlin programming language helps developers become more productive with more concise syntax and improved code safety. Over 60% of professional Android developers already use Kotlin, and it’s Google’s recommended programming language for new developers building Android apps. While instructors do not need Android or Kotlin experience to teach the curriculum, prior programming experience is recommended.

We’ve partnered with universities and skilling partners in India such as Shivaji University, I. K. Gujral Punjab Technical University, Chandigarh University, Ganpat University, Telangana Academy for Skill and Knowledge (TASK), and Information and Communication Technology Academy of Kerala, who will be some of the first to offer this curriculum to their students in the Spring, with more universities to follow in the Fall and coming semesters. With the curriculum now available publicly, educators are welcome to start teaching Android development.

“As it’s mostly a hands-on course, students learn implementations which helps them in their placements in Mobile app companies.” -Dr. Kavita S. Oza, Shivaji University

Android Study Jams content now available for all developers

Outside a formal classroom, learning in a peer group has also been shown as an effective way to learn Android. That is why we’re also making the Android Study Jams program available to all developers today. Android Study Jams enables a group of people to come together and learn Android development through hands-on codelabs in an online curriculum. An instructor is not needed to deliver lectures, but it is recommended to have a facilitator to organize the group meetings. No programming experience is needed to get started. Over 38,000 students in Google Developer Student Clubs around the globe have already participated in this program.

“Introducing people to Kotlin and being by their side at this first step which could touch their lives created great happiness and excitement for us.” - Ceren Tunay and Serkan Alc, Developer Student Club Turkey

With many paths to learning, it is always interesting to see the different journeys of students who become Android developers, and exciting to see the resulting personal success, innovative apps, and entrepreneurial pursuits they have. The following video highlights two developers and how learning Android development has shaped their careers.

For more details on these new offerings, check out the Android Development Resources for Educators.

For independent learners, we also offer self-paced learning content, Udacity courses and Nanodegrees, YouTube videos, and more resources on developer.android.com. Keep us posted on how your learning journey goes!

MAD Skills Kotlin and Jetpack: wrap-up

Posted by Florina Muntenescu, Developer Relations Engineer

Kotlin and Jetpack image

We just wrapped up another series of MAD Skills videos and articles - this time on Kotlin and Jetpack. We covered different ways in which we made Android code more expressive and concise, safer, and easy to run asynchronous code with Kotlin.

Check out the episodes below to level up your Kotlin and Jetpack knowledge! Each episode covers a specific set of APIs, talking both about how to use the APIs but also showing how APIs work under the hood. All the episodes have accompanying blog posts and most of them link to either a sample or a codelab to make it easier to follow and dig deeper into the content. We also had a live Q&A featuring Jetpack and Kotlin engineers.

Episode 1 - Using KTX libraries

In this episode we looked at how you can make your Android and Jetpack coding easy, pleasant and Kotlin-idiomatic with Jetpack KTX extensions. Currently, more than 20 libraries have a KTX version. This episode covers some of the most important ones: core-ktx that provides idiomatic Kotlin functionality for APIs coming from the Android platform, plus a few Jetpack KTX libraries that allow us to have a better user experience when working with APIs like LiveData and ViewModel.

Check out the video or the article:

Episode 2 - Simplifying APIs with coroutines and Flow

Episode 2, covers how to simplify APIs using coroutines and Flow as well as how to build your own adapter using suspendCancellableCoroutine and callbackFlow APIs. To get hands-on with this topic, check out the Building a Kotlin extensions library codelab.

Watch the video or read the article:

Episode 3 - Using and testing Room Kotlin APIs

This episode opens the door to Room, peeking in to see how to create Room tables and databases in Kotlin and how to implement one-shot suspend operations like insert, and observable queries using Flow. When using coroutines and Flow, Room moves all the database operations onto the background thread for you. Check out the video or blog post to find out how to implement and test Room queries. For more hands-on work - check out the Room with a view codelab.

Episode 4 - Using WorkManager Kotlin APIs

Episode 4 makes your job easier with WorkManager, for scheduling asynchronous tasks for immediate or deferred execution that are expected to run even if the app is closed or the device restarts. In this episode we go over the basics of WorkManager and look a bit more in depth at the Kotlin APIs, like CoroutineWorker.

Find the video here and the article here, but nothing compares to practical experience so go through the WorkManager codelab.

Episode 5 - Community tip

Episode 5 is by Magda Miu - a Google Developer Expert on Android who shared her experience of leveraging foundational Kotlin APIs with CameraX. Check it out here:

Episode 6 - Live Q&A

In the final episode we launched into a live Q&A, hosted by Chet Haase, with guests Yigit Boyar - Architecture Components tech lead, David Winer - Kotlin product manager, and developer relations engineers Manuel Vivo and myself. We answered questions from you on YouTube, Twitter and elsewhere.

Announcing gRPC Kotlin 1.0 for Android and Cloud

Posted by Louis Wasserman, Software Engineer and James Ward, Developer Advocate

Kotlin is now the fourth "most loved" programming language with millions of developers using it for Android, server-side / cloud backends, and various other target runtimes. At Google, we've been building more of our apps and backends with Kotlin to take advantage of its expressiveness, safety, and excellent support for writing asynchronous code with coroutines.

Since everything in Google runs on top of gRPC, we needed an idiomatic way to do gRPC with Kotlin. Back in April 2020 we announced the open sourcing of gRPC Kotlin, something we'd originally built for ourselves. Since then we've seen over 30,000 downloads and usage in Android and Cloud. The community and our engineers have been working hard polishing docs, squashing bugs, and making improvements to the project; culminating in the shiny new 1.0 release! Dive right in with the gRPC Kotlin Quickstart!

For those new to gRPC & Kotlin let's do a quick runthrough of some of the awesomeness. gRPC builds on Protocol Buffers, aka "protos" (language agnostic & high performance data interchange) and adds the network protocol for efficiently communicating with protos. From a proto definition the servers, clients, and data transfer objects can all be generated. Here is a simple gRPC proto:

message HelloRequest {
string name = 1;
}

message HelloReply {
string message = 1;
}

service Greeter {
rpc SayHello (HelloRequest) returns (HelloReply) {}
}

In a Kotlin project you can then define the implementation of the Greeter's SayHello service with something like:

object : GreeterGrpcKt.GreeterCoroutineImplBase() {
override suspend fun sayHello(request: HelloRequest) =
HelloReply
.newBuilder()
.setMessage("hello, ${request.name}")
.build()
}

You'll notice that the function has `suspend` on it because it uses Kotlin's coroutines, a built-in way to handle async / reactive IO. Check out the server example project.

With gRPC the client "stubs" are generated making it easy to connect to gRPC services. For the protoc above, the client stub can be used in Kotlin with:

val stub = GreeterCoroutineStub(channel)
val request = HelloRequest.newBuilder().setName("world").build()
val response = stub.sayHello(request)
println("Received: ${response.message}")

In this example the `sayHello` method is also a `suspend` function utilizing Kotlin coroutines to make the reactive IO easier. Check out the client example project.

Kotlin also has an API for doing reactive IO on streams (as opposed to requests), called Flow. gRPC Kotlin generates client and server stubs using the Flow API for stream inputs and outputs. The proto can define a service with unary streaming or bidirectional streaming, like:

service Greeter {
rpc SayHello (stream HelloRequest) returns (stream HelloReply) {}
}

In this example, the server's `sayHello` can be implemented with Flows:

object : GreeterGrpcKt.GreeterCoroutineImplBase() {
override fun sayHello(requests: Flow<HelloRequest>): Flow<HelloReply> {
return requests.map { request ->
println(request)
HelloReply.newBuilder().setMessage("hello, ${request.name}").build()
}
}
}

This example just transforms each `HelloRequest` item on the flow to an item in the output / `HelloReply` Flow.

The bidirectional stream client is similar to the coroutine one but instead it passes a Flow to the `sayHello` stub method and then operates on the returned Flow:

val stub = GreeterCoroutineStub(channel)
val helloFlow = flow {
while(true) {
delay(1000)
emit(HelloRequest.newBuilder().setName("world").build())
}
}

stub.sayHello(helloFlow).collect { helloResponse ->
println(helloResponse.message)
}

In this example the client sends a `HelloRequest` to the server via Flow, once per second. When the client gets items on the output Flow, it just prints them. Check out the bidi-streaming example project.

As you've seen, creating data transfer objects and services around them is made elegant and easy with gRPC Kotlin. But there are a few other exciting things we can do with this...

Android Clients

Protobuf compilers can have a "lite" mode which generates smaller, higher performance classes which are more suitable for Android. Since gRPC Kotlin uses gRPC Java it inherits the benefits of gRPC Java's lite mode. The generated code works great on Android and there is a `grpc-kotlin-stub-lite` artifact which depends on the associated `grpc-protobuf-lite`. Using the generated Kotlin stub client is just like on the JVM. Check out the stub-android example and android example.

GraalVM Native Image Clients

The gRPC lite mode is also a great fit for GraalVM Native Image which turns JVM-based applications into ahead-of-time compiled native images, i.e. they run without a JVM. These applications can be smaller, use less memory, and start much faster so they are a good fit for auto-scaling and Command Line Interface environments. Check out the native-client example project which produces a nice & small 14MB executable client app (no JVM needed) and starts, connects to the server, makes a request, handles the response, and exits in under 1/100th of a second using only 18MB of memory.

Google Cloud Ready

Backend services created with gRPC Kotlin can easily be packaged for deployment in Kubernetes, Cloud Run, or really anywhere you can run docker containers or JVM apps. Cloud Run is a cloud service that runs docker containers and scales automatically based on demand so you only pay when your service is handling requests. If you'd like to give a gRPC Kotlin service a try on Cloud Run:

  1. Deploy the app with a few clicks
  2. In Cloud Shell, run the client to connect to your app on the cloud:
    export PROJECT_ID=PUT_YOUR_PROJECT_ID_HERE
    docker run -it gcr.io/$PROJECT_ID/grpc-hello-world-mvn \
    "java -cp target/classes:target/dependency/* io.grpc.examples.helloworld.HelloWorldClientKt YOUR_CLOUD_RUN_DOMAIN_NAME"

Here is a video of what that looks like:

Check out more Cloud Run gRPC Kotlin examples

Thank You!

We are super excited to have reached 1.0 for gRPC Kotlin and are incredibly grateful to everyone who filed bugs, sent pull requests, and gave the pre-releases a try! There is still more to do, so if you want to help or follow along, check out the project on GitHub.

Also huge shoutouts to Brent Shaffer, Patrice Chalin, David Winer, Ray Tsang, Tyson Henning, and Kevin Bierhoff for all their contributions to this release!

New language features and more in Kotlin 1.4

Posted by Wojtek Kaliciński, Developer Advocate, Android

When we adopted Kotlin as a supported language on Android, and then shifted to a Kotlin-first approach, one of the main drivers was the excitement and adoption from the developer community. As Kotlin has grown, we’ve seen continued investment in the language from JetBrains (Kotlin's creators), the open source community, and increasingly our own teams at Google.

Today we are excited to share the news about the Kotlin 1.4 release, the next milestone in the evolution of Kotlin, which contains new language features, improved compilers and tools. Below you'll find a brief rundown of some exciting new features in this release. You can read more about Kotlin 1.4 in the official announcement.

New language features

New language features introduced in Kotlin 1.4 improve the ergonomics of writing Kotlin code. Here's just one example:

SAM conversions for Kotlin interfaces

Previously, only functional interfaces (i.e. having just a Single Abstract Method - SAM) defined in the Java programming language benefited from the shorthand syntax in Kotlin:

executor.execute { println("This is shorthand for passing in a Runnable") }

In Kotlin 1.4 you can now mark your Kotlin interfaces as functional and get them to work in a similar manner by adding the fun keyword:

fun interface Transformer<T, U> {
   fun transform(x: T): U
}
val length = Transformer {
   x: String -> x.length
}

You can read more about new language features such as: mixing named and positional arguments, trailing comma, callable reference improvements, and using break and continue inside when included in loops on the Kotlin 1.4 release notes page.

Explicit API mode

One additional feature is the new Explicit API mode for authors of libraries written in Kotlin.

It enforces certain language properties of Kotlin that are normally optional, such as specifying visibility modifiers, as well as explicit typing for any public declarations, in order to prevent mistakes when designing the public API of your library. Refer to the linked documentation for instructions how to enable Explicit API mode and start using these additional checks.

Compiler improvements

The language features mentioned above are some of the most developer-facing changes in Kotlin 1.4, however the bulk of work went into improving the overall quality and performance of the Kotlin compiler.

One of the benefits all developers can take advantage of right now is the new, more powerful type inference algorithm, which is now enabled by default. It will help developers be more productive by supporting more smart-casts and cases where types can be inferred automatically.

Other than the type inference algorithm, Kotlin 1.4 also brings in optional, Alpha stability compiler backends for Kotlin/JVM and Kotlin/JS, which generate code in what's called internal representation (IR) also used in the Kotlin/Native backend.

The Kotlin/JVM IR backend is a requirement for Jetpack Compose, and Google engineers are working together with JetBrains to make it the default JVM compiler backend in the future.

That's why, even if you're not currently developing with Jetpack Compose, we encourage you to try out the new Kotlin/JVM backend, currently in alpha, and to file any issues and feature requests to the issue tracker.

To enable the new JVM IR backend, specify an additional compiler option in your Gradle build script:

kotlinOptions.useIR = true

Try Kotlin 1.4 now!

There are two steps to updating your projects and IDE to Kotlin 1.4.

First, make sure you are on the latest version of Android Studio to maximize the performance benefits and compatibility with the newest Kotlin plugin. Android Studio will prompt you when a Kotlin 1.4.0 plugin that is compatible with your IDE version is available. Alternatively, you can go to Preferences | Plugins and manually trigger the update.

Once the plugin is enabled, you can upgrade your app project to use Kotlin 1.4 by updating the Kotlin Gradle plugin version in your build.gradle scripts. Depending on how you manage your plugins, you either have to update the version in the top-level project's buildscript block:

buildscript {
    dependencies {
        classpath "org.jetbrains.kotlin:kotlin-gradle-plugin:1.4.0"
    }
}

Or change the version number in the plugins block in a module level build.gradle file:

plugins {
    id 'org.jetbrains.kotlin.android' version '1.4.0'
}

Make sure to read the language changes carefully and update your project's code to ensure compatibility with the latest release. Enjoy Kotlin 1.4!

Java is a registered trademark of Oracle and/or its affiliates.

11 Weeks of Android: Languages

Posted by David Winer, Product Manager

11 Weeks of Android, Week 5: Languages

This blog post is part of a weekly series for #11WeeksOfAndroid. Each week we’re diving into a key area of Android so you don’t miss anything. This week, we spotlighted languages; here’s a look at what you should know.

Modern Android development starts with outstanding language support. Together, Kotlin, the Java programming language, and C++ form the foundation for Android’s APIs and the tools you use every day for app development. This week we dove into all of the latest news across Android’s three core languages: from Kotlin coroutines to Android 11’s new Java APIs to better tools for native development, there’s a lot packed into the latest release.

Kotlin and coroutines

Kotlin is at the core of Android’s modern, opinionated APIs. We hear from Android developers around the world that they love Kotlin for how expressive it is, how it helps you write higher quality apps, and how easy it is to start using in your existing Java codebase. More than 70% of the top 1000 apps on the Play Store now use Kotlin, and SlashDataTM announced earlier this year that Kotlin has been the fastest growing language community in percentage terms over the past two years. With the Android 11 beta, we decided to further embrace Kotlin by officially recommending coroutines for asynchronous work on Android.

Coroutines make it easy to write, read, and understand async code. The coroutines library is stable and already has deep integration with many of the Jetpack libraries you may be using, including Room, LiveData, and WorkManager. If you’re new to coroutines, check out Android ❤️ Coroutines: How to Manage Async Tasks in Kotlin, the latest coroutines learning pathway, and our new coroutines developer guide.

Getting started with Kotlin

From Kotlin-first libraries in Android Jetpack to deep integration with the tools in Android Studio, Android is deeply committed to Kotlin — and there’s never been a better time to start using it. We’ve heard from many of you, though, that convincing your team to adopt Kotlin is not always easy. Even though Kotlin is 100% interoperable with the Java programming language, your teammates might have concerns. Is it worth spending the time learning a new language? How should you prioritize Kotlin against our other product and technology priorities?

This week we released a new case study from the Google Home team to help answer some of these questions. Over the course of one year, the Google Home team moved all new feature development to Kotlin and found their null pointer exceptions dropped by 33% during the same period. This is consistent with what we’ve heard from Android teams all over the world — from Duolingo to Zomato to Cash App — Kotlin is delivering value both in the form of productivity and higher app quality for teams large and small. For all our latest case studies and data on Kotlin, check out our new Kotlin case studies page.

For beginners, we announced the launch of our new Android Basics in Kotlin course. If you are just learning how to program, Android Basics teaches essential programming concepts like functions and variables and will take you from “Hello World” all the way up through building a whole collection of Android apps in Kotlin.

The Java programming language and C++

When we announced official support for Kotlin three years ago, we didn’t forget about the large number of Java and C++ Android developers. In the Android 11 release, we sought to keep improving our support for both of these languages. With the Android 11 beta, we upgraded our Java library support with a number of new APIs from OpenJDK 9, 10, and 11. We also unveiled Java library desugaring in Android Studio 4.0, making it easy to use many of these newer Java APIs even on older Android devices — for those of you who have asked for java.time support on older devices, we’ve heard you loud and clear, and it’s arrived. For all the latest information on how to make use of these newer APIs, check out Murat Yener’s talk Support for newer Java APIs. With Android 11, we also updated the Android runtime to make app startup even faster with I/O prefetching.

The C++ developer experience continues to get better, too. Android 11 included updates across the native toolchain, including better tools for profile-guided optimization (PGO) and improvements to native dependency management in Android Studio 4.0.

Ever-improving toolchains

Finally, we continue to focus on improvements to the D8 and R8 compilers in Android Studio. Android Studio comes with built-in support for the R8 shrinker, which helps you keep your app’s memory footprint small, leading to higher installs and retention among your users. We also recently added support for shrinking Kotlin libraries and apps that use Kotlin reflection with R8. For more information, check out Mads Ager and Morten Krogh-Jespersen’s latest Medium post.

Resources

You can find the entire playlist of #11WeeksOfAndroid video content here, and learn more about each week here. We’ll continue to spotlight new areas each week, so keep an eye out and follow us on Twitter and YouTube. Thanks so much for letting us be a part of this experience with you!

Google Home reduces #1 cause of crashes by 33%

The Google Home app helps set up, manage, and control your Google Home, Google Nest, and Chromecast devices—plus thousands of connected home products like lights, cameras, thermostats, and more.

The engineering team behind the Google Home app benefits from using Kotlin and Android Jetpack libraries to boost engineering productivity and developer happiness.

What they did:

The Google Home team decided to incorporate Kotlin into their codebase to make programming more productive and to enable the usage of modern language features like var/val, smart casts, coroutines, and more. As of June 2020, about 30% of the code base is written in Kotlin, and Kotlin development is encouraged for all new features.

The team also adopted Jetpack libraries to improve developer velocity, decrease the need for boilerplate code maintenance, and reduce the necessary amount of code. Jetpack libraries also helped make their code more testable, since there are clearer functional boundaries and APIs.

Results:

"Efficacy and writing less code that does more is the ‘speed’ increase you can achieve with Kotlin.” - Jared Burrows, Software Engineer on Google Home

Switching to Kotlin resulted in a reduction in the amount of required code, compared to the equivalent of existing Java code. One example is the use of data classes and the Parcelize plugin: a class which was 126 hand-written lines in Java can now be represented in just 23 lines in Kotlin—an 80% reduction. Additionally, equality and parcelizing methods can be automatically generated and kept up to date. Many nested loops and filtering checks were also simplified using the functional methods available in Kotlin.

Because Kotlin can make nullability a part of the language, tricky situations can be avoided, like when inconsistent usage of nullability annotations in Java might lead to a missed bug. Since the team started migrating to developing new features with Kotlin, they saw a 33% decrease in NullPointerExceptions. Since this is the most common crash type on Google Play Console, reducing them led to a dramatically improved user experience.

With a large, mature app like Google Home—which has over a million lines of code—it’s helpful to be able to gradually add Jetpack libraries. Incorporating them allowed the team to consolidate and replace custom tailored solutions, sometimes even with a single library. Since Jetpack libraries can help engineers follow best practices and be less verbose (for example, using Room or ConstraintLayout), readability was increased as well. The team considers many of the newer Jetpack libraries ‘must-haves,’ including ViewModel and LiveData, both of which are used extensively in the Google Home codebase.

The Google Home app team found the Jetpack KTX integrations with Kotlin coroutines to be especially helpful. The team is now able to avoid tricky asynchronous programming bugs by associating coroutines with lifecycle-aware components like ViewModel.

Java is a registered trademark of Oracle and/or its affiliates.

Get Started:

Learn more about writing Android apps in Kotlin and using Android Jetpack libraries.

Learn Android and Kotlin with no programming experience

Posted by Kat Kuan, Developer Advocate, Android

Many people today are considering career paths that enable them to work remotely. App development allows for that style of work. For people who want a new opportunity, it’s possible to start learning Android today, even without prior programming experience.

In 2016, we released our Android Basics curriculum, which assumes no programming experience, and the response has been tremendous. Hundreds of thousands of students have been learning Android development and programming concepts simultaneously as they build apps. Since then, there have been big platform changes with four major releases of Android and support added for the Kotlin programming language. We also introduced Jetpack, a suite of libraries that make it easier to build better apps with less code. With all these new updates, it’s time to release the next generation of training content for beginners.

Today we’re announcing the launch of Android Basics in Kotlin, a new online course for people without programming experience to learn how to build Android apps. The course teaches Kotlin, a modern programming language that developers love because of its conciseness and how it increases productivity. Kotlin is quickly gaining momentum in industry. Over a single year from 2018 - 2019, Indeed Hiring Lab found a 76% increase in Kotlin jobs.*

Google announced that Android development is Kotlin-first, and 60% of professional Android developers have already adopted the language. In the Play Store, 70% of the top 1,000 apps use Kotlin. To keep pace and prepare for the future, there has never been a more opportune time to learn Android with Kotlin.

Learning to code for the first time can feel intimidating, but it is possible to learn without a technical background. From a recent Stack Overflow Developer Survey, nearly 40% of the professional developers who studied at university did not receive a formal computer science or software engineering degree.

To build your confidence, the Android Basics in Kotlin course offers step-by-step instructions on how to use Android Studio to build apps, as well as how to run them on an Android device (or virtual device). The goal is to expose you to the tools and resources that professional Android developers use. With hands-on practice, you learn the fundamentals of programming. By the end of the course, you will have completed a collection of Android apps to start building a portfolio.

Object detection & tracking gif Text recognition + Language ID + Translate gif

App screenshots from the course

This course is split up into units, where each unit is made up of a series of pathways. At the end of each pathway, there is a quiz to assess what you’ve learned so far. If you pass the quiz, you earn a badge that can be saved to your Google Developer Profile.
Object detection & tracking gif Text recognition + Language ID + Translate gif

Badges you can earn

The course is free for anyone to take. Basic computer literacy and basic math skills are recommended prerequisites. Unit 1 of the course is available today, with more units being released as they become available. If you’ve never built an app before but want to learn how, check out the Android Basics in Kotlin course.

If you already have programming experience, check out the other free training courses we offer in Kotlin:

We can’t wait to see what you build!

*from US tech job postings on Indeed.com

Sip a cup of Java 11 for your Cloud Functions

Posted by Guillaume Laforge, Developer Advocate for Google Cloud

With the beta of the new Java 11 runtime for Google Cloud Functions, Java developers can now write their functions using the Java programming language (a language often used in enterprises) in addition to Node.js, Go, or Python. Cloud Functions allow you to run bits of code locally or in the cloud, without provisioning or managing servers: Deploy your code, and let the platform handle scaling up and down for you. Just focus on your code: handle incoming HTTP requests or respond to some cloud events, like messages coming from Cloud Pub/Sub or new files uploaded in Cloud Storage buckets.

In this article, let’s focus on what functions look like, how you can write portable functions, how to run and debug them locally or deploy them in the cloud or on-premises, thanks to the Functions Framework, an open source library that runs your functions. But you will also learn about third-party frameworks that you might be familiar with, that also let you create functions using common programming paradigms.

The shape of your functions

There are two types of functions: HTTP functions, and background functions. HTTP functions respond to incoming HTTP requests, whereas background functions react to cloud-related events.

The Java Functions Framework provides an API that you can use to author your functions, as well as an invoker which can be called to run your functions locally on your machine, or anywhere with a Java 11 environment.

To get started with this API, you will need to add a dependency in your build files. If you use Maven, add the following dependency tag in pom.xml:

<dependency>
<groupId>com.google.cloud.functions</groupId>
<artifactId>functions-framework-api</artifactId>
<version>1.0.1</version>
<scope>provided</scope>
</dependency>

If you are using Gradle, add this dependency declaration in build.gradle:

compileOnly("com.google.cloud.functions:functions-framework-api")

Responding to HTTP requests

A Java function that receives an incoming HTTP request implements the HttpFunction interface:

import com.google.cloud.functions.*;
import java.io.*;

public class Example implements HttpFunction {
@Override
public void service(HttpRequest request, HttpResponse response)
throws IOException {
var writer = response.getWriter();
writer.write("Hello developers!");
}
}

The service() method provides an HttpRequest and an HttpResponse object. From the request, you can get information about the HTTP headers, the payload body, or the request parameters. It’s also possible to handle multipart requests. With the response, you can set a status code or headers, define a body payload and a content-type.

Responding to cloud events

Background functions respond to events coming from the cloud, like new Pub/Sub messages, Cloud Storage file updates, or new or updated data in Cloud Firestore. There are actually two ways to implement such functions, either by dealing with the JSON payloads representing those events, or by taking advantage of object marshalling thanks to the Gson library, which takes care of the parsing transparently for the developer.

With a RawBackgroundFunction, the responsibility is on you to handle the incoming cloud event JSON-encoded payload. You receive a JSON string, so you are free to parse it however you like, with your JSON parser of your choice:

import com.google.cloud.functions.Context;
import com.google.cloud.functions.RawBackgroundFunction;

public class RawFunction implements RawBackgroundFunction {
@Override
public void accept(String json, Context context) {
...
}
}

But you also have the option to write a BackgroundFunction which uses Gson for unmarshalling a JSON representation into a Java class (a POJO, Plain-Old-Java-Object) representing that payload. To that end, you have to provide the POJO as a generic argument:

import com.google.cloud.functions.Context;
import com.google.cloud.functions.BackgroundFunction;

public class PubSubFunction implements BackgroundFunction<PubSubMsg> {
@Override
public void accept(PubSubMsg msg, Context context) {
System.out.println("Received message ID: " + msg.messageId);
}
}

public class PubSubMsg {
String data;
Map<String, String> attributes;
String messageId;
String publishTime;
}

The Context parameter contains various metadata fields like timestamps, the type of events, and other attributes.

Which type of background function should you use? It depends on the control you need to have on the incoming payload, or if the Gson unmarshalling doesn’t fully fit your needs. But having the unmarshalling covered by the framework definitely streamlines the writing of your function.

Running your function locally

Coding is always great, but seeing your code actually running is even more rewarding. The Functions Framework comes with the API we used above, but also with an invoker tool that you can use to run functions locally. For improving developer productivity, having a direct and local feedback loop on your own computer makes it much more comfortable than deploying in the cloud for each change you make to your code.

With Maven

If you’re building your functions with Maven, you can install the Function Maven plugin in your pom.xml:

<plugin>
<groupId>com.google.cloud.functions</groupId>
<artifactId>function-maven-plugin</artifactId>
<version>0.9.2</version>
<configuration>
<functionTarget>com.example.Example</functionTarget>
</configuration>
</plugin>

On the command-line, you can then run:

$ mvn function:run

You can pass extra parameters like --target to define a different function to run (in case your project contains several functions), --port to specify the port to listen to, or --classpath to explicitly set the classpath needed by the function to run. These are the parameters of the underlying Invoker class. However, to set these parameters via the Maven plugin, you’ll have to pass properties with -Drun.functionTarget=com.example.Example and -Drun.port.

With Gradle

With Gradle, there is no dedicated plugin, but it’s easy to configure build.gradle to let you run functions.

First, define a dedicated configuration for the invoker:

configurations { 
invoker
}

In the dependencies, add the Invoker library:

dependencies {
invoker 'com.google.cloud.functions.invoker:java-function-invoker:1.0.0-beta1'
}

And then, create a new task to run the Invoker:

tasks.register("runFunction", JavaExec) {
main = 'com.google.cloud.functions.invoker.runner.Invoker'
classpath(configurations.invoker)
inputs.files(configurations.runtimeClasspath,
sourceSets.main.output)
args('--target',
project.findProperty('runFunction.target') ?:
'com.example.Example',
'--port',
project.findProperty('runFunction.port') ?: 8080
)
doFirst {
args('--classpath', files(configurations.runtimeClasspath,
sourceSets.main.output).asPath)
}
}

By default, the above launches the function com.example.Example on port 8080, but you can override those on the command-line, when running gradle or the gradle wrapper:

$ gradle runFunction -PrunFunction.target=com.example.HelloWorld \
-PrunFunction.port=8080

Running elsewhere, making your functions portable

What’s interesting about the Functions Framework is that you are not tied to the Cloud Functions platform for deploying your functions. As long as, in your target environment, you can run your functions with the Invoker class, you can run your functions on Cloud Run, on Google Kubernetes Engine, on Knative environments, on other clouds when you can run Java, or more generally on any servers on-premises. It makes your functions highly portable between environments. But let’s have a closer look at deployment now.

Deploying your functions

You can deploy functions with the Maven plugin as well, with various parameters to tweak for defining regions, memory size, etc. But here, we’ll focus on using the cloud SDK, with its gcloud command-line, to deploy our functions.

For example, to deploy an HTTP function, you would type:

$ gcloud functions deploy exampleFn \
--region europe-west1 \
--trigger-http \
--allow-unauthenticated \
--runtime java11 \
--entry-point com.example.Example \
--memory 512MB

For a background function that would be notified of new messages on a Pub/Sub topic, you would launch:

$ gcloud functions deploy exampleFn \
--region europe-west1 \
--trigger-topic msg-topic \
--runtime java11 \
--entry-point com.example.PubSubFunction \
--memory 512MB

Note that deployments come in two flavors as well, although the above commands are the same: functions are deployed from source with a pom.xml and built in Google Cloud, but when using a build tool other than Maven, you can also use the same command to deploy a pre-compiled JAR that contains your function implementation. Of course, you’ll have to create that JAR first.

What about other languages and frameworks?

So far, we looked at Java and the plain Functions Framework, but you can definitely use alternative JVM languages such as Apache Groovy, Kotlin, or Scala, and third-party frameworks that integrate with Cloud Functions like Micronaut and Spring Boot!

Pretty Groovy functions

Without covering all those combinations, let’s have a look at two examples. What would an HTTP function look like in Groovy?

The first step will be to add Apache Groovy as a dependency in your pom.xml:

<dependency>
<groupId>org.codehaus.groovy</groupId>
<artifactId>groovy-all</artifactId>
<version>3.0.4</version>
<type>pom</type>
</dependency>

You will also need the GMaven compiler plugin to compile the Groovy code:

<plugin>
<groupId>org.codehaus.gmavenplus</groupId>
<artifactId>gmavenplus-plugin</artifactId>
<version>1.9.0</version>
<executions>
<execution>
<goals>
<goal>addSources</goal>
<goal>addTestSources</goal>
<goal>compile</goal>
<goal>compileTests</goal>
</goals>
</execution>
</executions>
</plugin>

When writing the function code, just use Groovy instead of Java:

import com.google.cloud.functions.*

class HelloWorldFunction implements HttpFunction {
void service(HttpRequest request, HttpResponse response) {
response.writer.write "Hello Groovy World!"
}
}

The same explanations regarding running your function locally or deploying it still applies: the Java platform is pretty open to alternative languages too! And the Cloud Functions builder will happily build your Groovy code in the cloud, since Maven lets you compile this code thanks to the Groovy library.

Micronaut functions

Third-party frameworks also offer a dedicated Cloud Functions integration. Let’s have a look at Micronaut.

Micronaut is a “modern, JVM-based, full-stack framework for building modular, easily testable microservice and serverless applications”, as explained on its website. It supports the notion of serverless functions, web apps and microservices, and has a dedicated integration for Google Cloud Functions.

In addition to being a very efficient framework with super fast startup times (which is important, to avoid long cold starts on serverless services), what’s interesting about using Micronaut is that you can use Micronaut’s own programming model, including Dependency Injection, annotation-driven bean declaration, etc.

For HTTP functions, you can use the framework’s own @Controller / @Get annotations, instead of the Functions Framework’s own interfaces. So for example, a Micronaut HTTP function would look like:

import io.micronaut.http.annotation.*;

@Controller("/hello")
public class HelloController {

@Get(uri="/", produces="text/plain")
public String index() {
return "Example Response";
}
}

This is the standard way in Micronaut to define a Web microservice, but it transparently builds upon the Functions Framework to run this service as a Cloud Function. Furthermore, this programming model offered by Micronaut is portable across other environments, since Micronaut runs in many different contexts.

Last but not least, if you are using the Micronaut Launch project (hosted on Cloud Run) which allows you to scaffold new projects easily (from the command-line or from a nice UI), you can opt for adding the google-cloud-function support module, and even choose your favorite language, build tool, or testing framework:

Micronaut Launch

Be sure to check out the documentation for the Micronaut Cloud Functions support, and Spring Cloud Function support.

What’s next?

Now it’s your turn to try Cloud Functions for Java 11 today, with your favorite JVM language or third-party frameworks. Read the getting started guide, and try this for free with Google Cloud Platform free trial. Explore Cloud Functions’ features and use cases, take a look at the quickstarts, perhaps even contribute to the open source Functions Framework. And we’re looking forward to seeing what functions you’re going to build on this platform!

Handling Nullability in Android 11 and Beyond

Posted by David Winer, Kotlin Product Manager

Android blog banner

Last May at Google I/O, we announced that Android was going Kotlin first, and now over 60% of the top 1000 Android apps use Kotlin. One feature we love about Kotlin is that nullability is baked into its type system — when declaring a reference, you say upfront whether it can hold null values. In this post, we’ll look at how the Android 11 SDK does more to expose nullability information in its APIs and show how you can prepare your Kotlin code for it.

How does nullability in Kotlin work?

When writing code in Kotlin, you can use the question mark operator to indicate nullability:

KOTLIN

var x: Int = 1
x = null // compilation error

var y: Int? = 1
y = null // okay

This aspect of Kotlin makes your code safer — if you later call a method or try to access a property on a non-null variable like x, you know you’re not risking a null pointer exception. We hear over and over again that this feature of Kotlin gives developers more peace of mind and leads to higher quality apps for end users.

How does nullability work with the Java programming language?

Not all of your (or Android’s) APIs are written in Kotlin. Fortunately, the Kotlin compiler recognizes annotations on Java programming languages methods that indicate whether they produce nullable or non-nullable values. For example:

JAVA

public @Nullable String getCurrentName() {
   return currentName;
}

The @Nullable annotation ensures that when using the result of getCurrentName in a Kotlin file, you can’t dereference it without a null check. If you try, Android Studio will notify you of an error, and the Kotlin compiler will throw an error in your build. The opposite is true of @NonNull — it tells the Kotlin compiler to treat the method result as a non-null type, forbidding you from assigning that result to null later in your program.

The Kotlin compiler also recognizes two similar annotations, @RecentlyNullable and @RecentlyNonNull, which are the exact same as @Nullable and @NonNull, only they generate warnings instead of errors1.

Nullability in Android 11

Last month, we released the Android 11 Developer Preview, which allows you to test out the new Android 11 SDK. We upgraded a number of annotations in the SDK from @RecentlyNullable and @RecentlyNonNull to @Nullable and @NonNull (warnings to errors) and continued to annotate the SDK with more @RecentlyNullable and @RecentlyNonNull annotations on methods that didn’t have nullability information before.

What’s next

If you are writing in Kotlin, when upgrading from the Android 10 to the Android 11 SDK, you may notice that there are some new compiler warnings and that previous warnings may have been upgraded to errors. This is intended and a feature of the Kotlin compiler — these warnings tell you that you may be writing code that crashes your app at runtime (a risk you would miss entirely if you weren’t writing in Kotlin). As you encounter these warnings and errors, you can handle them by adding null checks to your code.

As we continue to make headway annotating the Android SDK, we’ll follow this same pattern — @RecentlyNullable and @RecentlyNonNull for one numbered release (e.g., Android 10), and then upgrade to @Nullable and @NonNull in the next release (e.g., Android 11). This practice will give you at least a full release cycle to update your Kotlin code and ensure you’re writing high-quality, robust code.

1. Due to rules regarding handling of annotations in Kotlin, there is currently a small set of cases where the compiler will throw an error for @Nullable references but not for @RecentlyNullable references.

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