Tag Archives: Google VR

Tilt Brush Artist in Residence: Meet Steve Teeple

Tilt Brush lets you paint in 3D space with with virtual reality. In January, we launched the Artist in Residence (AiR) program to showcase what’s possible when creative artists experiment with this new medium. The resulting works of art have been incredible, and you can check some of them out right in the Tilt Brush app itself.

This post is the first in a series about these artists that will go a little deeper into their process. We’ll feature a different artist in each one and explore their creative influences, their experience using Tilt Brush, and any tips they have for aspiring VR artists. To kick things off, we caught up with Steve Teeple, aka Teeps.

Google: Could you walk us through your creative process in Tilt Brush? How did you get comfortable using it?

Steve Teeple: I was lucky enough to have early access to Tilt Brush, so I’m comfortable with it and it’s my go-to tool for many different things. I work primarily as a digital sculptor and concept artist, so I tend to approach the app as a way to quickly sketch out characters and creatures that I normally wouldn’t be able to draw on a traditional 3D setup.

I like to build up my strokes in the app as if they were clay tubes or paper mache, which feels fairly natural and somewhat like an extension of other 3D apps I already use. In Tilt Brush, I enjoy changing the background to a solid color and pulling the thing I’m designing to eye level so I can just focus on creating with no distractions, and see how things look in life size. As someone who designs characters and creatures, I can say it’s a truly special feeling to be able to stare one down at eye level while you’re working.

How is Tilt Brush different from working in other mediums? Is the openness ever daunting?

At my home office, I’ve set up my [HTC] Vive to be separate from my main desk to allow for more room to spread out and work. While it's not the biggest area, when I put on the headset I feel like I am entering my "other" office. The openness of it all is somewhat daunting when starting out, but once you start painting it begins to feel like the only limitation is what your brain can think up (and how far you want to teleport). I mean it when I say Tilt Brush is truly unlike any other creative experience I’ve worked with. 

We loved the Multiverse Guardian. What was your inspiration for that and some of your other VR creations?

I’ve always dreamed of giving up the technical 3D work I do in order to just be a digital illustrator, so those artists inspire me the most. The biggest overarching influences will always be the greats, such as Moebius, Katsuhiro Otomo, Mike Mignola, Ian Mcque, Killian Eng, and many more.

For the Multiverse Guardian piece, Peter Mohrbacher's "Angelarium" series was my biggest inspiration, especially the way he mixes these fantastical and surreal characters with mythologies. I think a lot about the concept of the multiverse, or simultaneous worlds existing parallel to our own. This was an idea I was exploring: that there’s a gatekeeper or guard who watches over these worlds in a limbo state between them.

I enjoyed creating this piece, and it was an opportunity to learn about exporting models out of Tilt Brush. It was the first time I took something from VR through the rest of my regular workflow.

What lessons have you learned from creating in Tilt Brush that you would share with other creators?

The biggest thing was getting used to not just creating in 2D. It’s a simple concept, but it's hard to break out of this mindset once you start designing in virtual reality. Being able to move around and look above and below something impacts the creative process. I encourage people to let go of any current artistic habits and try to form new ones inside this tool. For example, before working with the Vive and Tilt Brush, I struggled with creating full environments. I’ve found that once I can walk around a piece and let go of my normal creative barriers, I have a lot of fun designing them.

With Tilt Brush, we’re all on the same playing field. No one has truly these tools mastered yet, so it keeps you open to new techniques and progression as an artist.

Were there any funny moments or cool things that happened while using Tilt Brush?

Some of my funniest moments came before teleport existed, and before scale and rotation were introduced. When I was first making stuff with Tilt Brush, I was over at my friend Isaac's place painting a large creature to experiment with scale. It was so large that the scene was hitting the boundaries of the work area, so I was standing on chairs and running into his walls trying to add details to it.

Before scaling was introduced, I ran into another problem. I’m very tall, and I live on the bottom floor of a house that has low ceilings. I was designing lots of character sketches, and I would start at the highest point I could with the head. But when it came time to make the legs, I would always run out of room. I now have dozens of sketches of characters with short, stumpy legs. I tried to work it into their designs, but I always thought it would be funny if people really knew why that was.

All to say, teleport and scale and rotation were game changers for me. I can’t wait for more workflow improvements to the app like these. Each one has completely shifted how I approach problem solving in the app, and that is very exciting to me.

Teeps is a digital artist currently residing in the city of Oakland, CA, where he dreams of vast 3D worlds and mind bending creatures. Check out more of his work on his website.

Tilt Brush Artist in Residence: Meet Steve Teeple

Tilt Brush lets you paint in 3D space with with virtual reality. In January, we launched the Artist in Residence (AiR) program to showcase what’s possible when creative artists experiment with this new medium. The resulting works of art have been incredible, and you can check some of them out right in the Tilt Brush app itself.

This post is the first in a series about these artists that will go a little deeper into their process. We’ll feature a different artist in each one and explore their creative influences, their experience using Tilt Brush, and any tips they have for aspiring VR artists. To kick things off, we caught up with Steve Teeple, aka Teeps.

Google: Could you walk us through your creative process in Tilt Brush? How did you get comfortable using it?

Steve Teeple: I was lucky enough to have early access to Tilt Brush, so I’m comfortable with it and it’s my go-to tool for many different things. I work primarily as a digital sculptor and concept artist, so I tend to approach the app as a way to quickly sketch out characters and creatures that I normally wouldn’t be able to draw on a traditional 3D setup.

I like to build up my strokes in the app as if they were clay tubes or paper mache, which feels fairly natural and somewhat like an extension of other 3D apps I already use. In Tilt Brush, I enjoy changing the background to a solid color and pulling the thing I’m designing to eye level so I can just focus on creating with no distractions, and see how things look in life size. As someone who designs characters and creatures, I can say it’s a truly special feeling to be able to stare one down at eye level while you’re working.

How is Tilt Brush different from working in other mediums? Is the openness ever daunting?

At my home office, I’ve set up my [HTC] Vive to be separate from my main desk to allow for more room to spread out and work. While it's not the biggest area, when I put on the headset I feel like I am entering my "other" office. The openness of it all is somewhat daunting when starting out, but once you start painting it begins to feel like the only limitation is what your brain can think up (and how far you want to teleport). I mean it when I say Tilt Brush is truly unlike any other creative experience I’ve worked with. 

We loved the Multiverse Guardian. What was your inspiration for that and some of your other VR creations?

I’ve always dreamed of giving up the technical 3D work I do in order to just be a digital illustrator, so those artists inspire me the most. The biggest overarching influences will always be the greats, such as Moebius, Katsuhiro Otomo, Mike Mignola, Ian Mcque, Killian Eng, and many more.

For the Multiverse Guardian piece, Peter Mohrbacher's "Angelarium" series was my biggest inspiration, especially the way he mixes these fantastical and surreal characters with mythologies. I think a lot about the concept of the multiverse, or simultaneous worlds existing parallel to our own. This was an idea I was exploring: that there’s a gatekeeper or guard who watches over these worlds in a limbo state between them.

I enjoyed creating this piece, and it was an opportunity to learn about exporting models out of Tilt Brush. It was the first time I took something from VR through the rest of my regular workflow.

What lessons have you learned from creating in Tilt Brush that you would share with other creators?

The biggest thing was getting used to not just creating in 2D. It’s a simple concept, but it's hard to break out of this mindset once you start designing in virtual reality. Being able to move around and look above and below something impacts the creative process. I encourage people to let go of any current artistic habits and try to form new ones inside this tool. For example, before working with the Vive and Tilt Brush, I struggled with creating full environments. I’ve found that once I can walk around a piece and let go of my normal creative barriers, I have a lot of fun designing them.

With Tilt Brush, we’re all on the same playing field. No one has truly these tools mastered yet, so it keeps you open to new techniques and progression as an artist.

Were there any funny moments or cool things that happened while using Tilt Brush?

Some of my funniest moments came before teleport existed, and before scale and rotation were introduced. When I was first making stuff with Tilt Brush, I was over at my friend Isaac's place painting a large creature to experiment with scale. It was so large that the scene was hitting the boundaries of the work area, so I was standing on chairs and running into his walls trying to add details to it.

Before scaling was introduced, I ran into another problem. I’m very tall, and I live on the bottom floor of a house that has low ceilings. I was designing lots of character sketches, and I would start at the highest point I could with the head. But when it came time to make the legs, I would always run out of room. I now have dozens of sketches of characters with short, stumpy legs. I tried to work it into their designs, but I always thought it would be funny if people really knew why that was.

All to say, teleport and scale and rotation were game changers for me. I can’t wait for more workflow improvements to the app like these. Each one has completely shifted how I approach problem solving in the app, and that is very exciting to me.

Teeps is a digital artist currently residing in the city of Oakland, CA, where he dreams of vast 3D worlds and mind bending creatures. Check out more of his work on his website.

Half a million U.K. students have traveled near and far with Google Expeditions

Editor’s note: Leading up to Bett, one of the largest education technology conferences in the world, we'll be sharing stories about the teachers, students, and administrators using educational technology to help schools flourish and make learning more interactive and impactful. If you're attending Bett, be sure to visit Google for Education at stand C230 to check out Google Expeditions and sign up for the U.K. Expeditions Pioneer Program.

Last autumn, we brought Google Expeditions to the U.K. In just a few months, half a million students have gone on virtual field trips to places they couldn't otherwise go—places like outer space, historical sites on another continent, and inside the human body. Students explore with the help of Google Cardboard, a virtual reality viewer that works with a smartphone, while their teachers guide the trip using a tablet.

Today, we’re adding 58 new destinations, which means students and teachers now have more than 500 Expeditions to choose from. We’re also updating 35 of the most popular Expeditions with detailed photos, videos and even sound to make them more interactive.

We’ve partnered with the British Museum to create an Expedition exploring the Mayan Ruins of Quiriguá, Guatemala, and with the National Trust for Scotland for a tour of a Victorian era printing factory and the home of Miss Agnes. Students can explore the deep oceans of Bermuda, Canada, the Sargasso Sea, and the high seas in between on Nekton’s NW Atlantic Expedition. Beyond landmarks, students can even travel through time for a culturally immersive experience. "Vikings: Way of the Warrior" lets students join with the legendary Norsemen while they’re worshipping Odin, hunting, and telling tall tales in the mead hall. Teachers can find lesson plans for these Expeditions and many more at #googleexpeditions on TES.

To bring Expeditions to your school, you can sign up online to have a Google representative visit. While Expeditions can be used with many of the devices schools or pupils already have—both smartphones and tablets—schools in the U.K. can now purchase a complete Expeditions kit from Redbox VR. The kits include student and teacher phones, VR headsets, a charging case with router and a mobile student cart.

15UserKit.png
The Redbox VR kit, which includes everything a school needs to take their students on an Expedition.

To learn more about the U.K. Expeditions Pioneer Program and sign up, visit our Pioneer Program page. Happy exploring!

Half a million U.K. students have traveled near and far with Google Expeditions

Editor’s note: Leading up to Bett, one of the largest education technology conferences in the world, we'll be sharing stories about the teachers, students, and administrators using educational technology to help schools flourish and make learning more interactive and impactful. If you're attending Bett, be sure to visit Google for Education at stand C230 to check out Google Expeditions and sign up for the U.K. Expeditions Pioneer Program.

Last autumn, we brought Google Expeditions to the U.K. In just a few months, half a million students have gone on virtual field trips to places they couldn't otherwise go—places like outer space, historical sites on another continent, and inside the human body. Students explore with the help of Google Cardboard, a virtual reality viewer that works with a smartphone, while their teachers guide the trip using a tablet.

Today, we’re adding 58 new destinations, which means students and teachers now have more than 500 Expeditions to choose from. We’re also updating 35 of the most popular Expeditions with detailed photos, videos and even sound to make them more interactive.

We’ve partnered with the British Museum to create an Expedition exploring the Mayan Ruins of Quiriguá, Guatemala, and with the National Trust for Scotland for a tour of a Victorian era printing factory and the home of Miss Agnes. Students can explore the deep oceans of Bermuda, Canada, the Sargasso Sea, and the high seas in between on Nekton’s NW Atlantic Expedition. Beyond landmarks, students can even travel through time for a culturally immersive experience. "Vikings: Way of the Warrior" lets students join with the legendary Norsemen while they’re worshipping Odin, hunting, and telling tall tales in the mead hall. Teachers can find lesson plans for these Expeditions and many more at #googleexpeditions on TES.

To bring Expeditions to your school, you can sign up online to have a Google representative visit. While Expeditions can be used with many of the devices schools or pupils already have—both smartphones and tablets—schools in the U.K. can now purchase a complete Expeditions kit from Redbox VR. The kits include student and teacher phones, VR headsets, a charging case with router and a mobile student cart.

15UserKit.png
The Redbox VR kit, which includes everything a school needs to take their students on an Expedition.

To learn more about the U.K. Expeditions Pioneer Program and sign up, visit our Pioneer Program page. Happy exploring!

Showcase your art in new ways with Tilt Brush Toolkit

Tilt Brush is a tool for creators of all backgrounds and styles to make art in virtual reality. Sketches made in Tilt Brush stand on their own — you can film your sketches, take 2D snapshots, export them as 3D objects. However there hasn't been an easy way to add animation, interactivity, or sequencing to your art. That is, until now.

Today, we're introducing the Tilt Brush Toolkit, an open source library for bringing your Tilt Brush art to other creative projects. With the toolkit, the next generation of artists can create narrative, interactive, and immersive content using Tilt Brush sketches.

The Tilt Brush Toolkit includes Python scripts and a Unity SDK with everything you need to make movies, interactive stories, video games, music videos, or other projects using assets created in Tilt Brush. We’re sharing all of our brush shaders, our audio reactive code, a streamlined Unity import pipeline, file format conversion utilities, and several great examples so hobbyists and professionals can showcase their Tilt Brush art in new places, on new platforms, and in new ways.  

Share your projects using the #TiltBrush hashtag, and we’ll highlight our favorites from @googlevr.

Showcase your art in new ways with Tilt Brush Toolkit

Tilt Brush is a tool for creators of all backgrounds and styles to make art in virtual reality. Sketches made in Tilt Brush stand on their own — you can film your sketches, take 2D snapshots, export them as 3D objects. However there hasn't been an easy way to add animation, interactivity, or sequencing to your art. That is, until now.

Today, we're introducing the Tilt Brush Toolkit, an open source library for bringing your Tilt Brush art to other creative projects. With the toolkit, the next generation of artists can create narrative, interactive, and immersive content using Tilt Brush sketches.

The Tilt Brush Toolkit includes Python scripts and a Unity SDK with everything you need to make movies, interactive stories, video games, music videos, or other projects using assets created in Tilt Brush. We’re sharing all of our brush shaders, our audio reactive code, a streamlined Unity import pipeline, file format conversion utilities, and several great examples so hobbyists and professionals can showcase their Tilt Brush art in new places, on new platforms, and in new ways.  

Share your projects using the #TiltBrush hashtag, and we’ll highlight our favorites from @googlevr.

A virtual trek through Petra with Google Cardboard

Last year, we launched a virtual tour of Petra and more than 30 historical sites across Jordan in Google Street View. The interactive Maps experience took visitors on an intimate journey into Jordan’s lost city of stone—and now, we’ve made this historic trek even more immersive with a 360º experience for Google Cardboard.  

Petra_Blog_Cardboard_Creative_V2_grey.png

We’ve used 360º mapping, aerial imagery and millions of photos stitched together, to recreate six of Petra’s most beautiful and iconic panoramas for you to explore. Audio narration, interactive hotspots and sound effects guide you as you follow the footsteps of the ancient Nabataeans. This 2000-year-old civilization miraculously transformed the harshest of deserts into an oasis of life and culture.

Wander through the winding pathway of Al Siq to the Treasury, Petra’s most famous landmark. Look all around in 360º to explore every detail of this elaborate carved facade recognizable from movies like “Indiana Jones” and “Transformers.”

Treasury_600x338_Grey.gif

Make your way past Petra’s carved theatre and hidden tombs until you reach Al Deir, or the Monastery. No trip to Petra is complete without staring up in awe at its grandeur. The doorway alone is eight meters tall!

Monastery_600x338_blog_grey.gif

Of course, nothing can compare to visiting Petra in real life. But now anyone with an internet connection can trek this remarkable UNESCO Heritage Site like never before—and we hope this 360º experience inspires a new generation of tourists to come to visit the rose-red city for themselves. Start your tour now on your mobile phone at g.co/PetraVR.

Source: Google LatLong


A virtual trek through Petra with Google Cardboard

Last year, we launched a virtual tour of Petra and more than 30 historical sites across Jordan in Google Street View. The interactive Maps experience took visitors on an intimate journey into Jordan’s lost city of stone—and now, we’ve made this historic trek even more immersive with a 360º experience for Google Cardboard.  

Petra Cardboard unit

We’ve used 360º mapping, aerial imagery and millions of photos stitched together, to recreate six of Petra’s most beautiful and iconic panoramas for you to explore. Audio narration, interactive hotspots and sound effects guide you as you follow the footsteps of the ancient Nabataeans. This 2000-year-old civilization miraculously transformed the harshest of deserts into an oasis of life and culture.

Wander through the winding pathway of Al Siq to the Treasury, Petra’s most famous landmark. Look all around in 360º to explore every detail of this elaborate carved facade recognizable from movies like “Indiana Jones” and “Transformers.”

Treasury_600x338_twitter.gif

Make your way past Petra’s carved theatre and hidden tombs until you reach Al Deir, or the Monastery. No trip to Petra is complete without staring up in awe at its grandeur. The doorway alone is eight meters tall!

Monastery_600x338_twitter.gif

Of course, nothing can compare to visiting Petra in real life. But now anyone with an internet connection can trek this remarkable UNESCO Heritage Site like never before—and we hope this 360º experience inspires a new generation of tourists to come to visit the rose-red city for themselves.

A virtual trek through Petra with Google Cardboard

Last year, we launched a virtual tour of Petra and more than 30 historical sites across Jordan in Google Street View. The interactive Maps experience took visitors on an intimate journey into Jordan’s lost city of stone—and now, we’ve made this historic trek even more immersive with a 360º experience for Google Cardboard.  

Petra_Blog_Cardboard_Creative_V2_grey.png

We’ve used 360º mapping, aerial imagery and millions of photos stitched together, to recreate six of Petra’s most beautiful and iconic panoramas for you to explore. Audio narration, interactive hotspots and sound effects guide you as you follow the footsteps of the ancient Nabataeans. This 2000-year-old civilization miraculously transformed the harshest of deserts into an oasis of life and culture.

Wander through the winding pathway of Al Siq to the Treasury, Petra’s most famous landmark. Look all around in 360º to explore every detail of this elaborate carved facade recognizable from movies like “Indiana Jones” and “Transformers.”

Treasury_600x338_Grey.gif

Make your way past Petra’s carved theatre and hidden tombs until you reach Al Deir, or the Monastery. No trip to Petra is complete without staring up in awe at its grandeur. The doorway alone is eight meters tall!

Monastery_600x338_blog_grey.gif

Of course, nothing can compare to visiting Petra in real life. But now anyone with an internet connection can trek this remarkable UNESCO Heritage Site like never before—and we hope this 360º experience inspires a new generation of tourists to come to visit the rose-red city for themselves. Start your tour now on your mobile phone at g.co/PetraVR.

Explore museums in a new way with Tango

Museums can be great teachers. From art and science to culture and natural history, they educate and inspire us. Still, display signs and audio guides can only convey so much. What if you could explore museums in a different way?

With Tango’s location and augmented reality (AR) capabilities, you’ll soon be able to experience museums around the world in a whole new way—starting with the Detroit Institute of Arts. In partnership with GuidiGO, the Detroit Institute of Arts has built Lumin, a mobile tour that uses Tango capabilities to add AR interactivity and information to further enrich your visit. When you visit the Detroit Institute of Arts, just head to the front desk and ask for the Tango enabled Lenovo Phab 2 Pro phone to explore a variety of works, including:

Mummy - Ancient Egypt

Mummies give us insights into ancient burial rituals. With the app’s AR overlay, you can peer beneath the sarcophagus and even the mummies’ bandages to explore an X-ray-like view of the skeleton.

DIA Mummy Tango

Ishtar Gate - Ancient Babylonia

The Ishtar Gate once stood six stories high. Now, with the power of Tango's motion tracking technology, you can visualize the gate at scale and see where the Detroit Institute of Art’s 3x4-foot mosaic piece fits into this architectural wonder.

Ishtar Gate - Ancient Babylonia Tango DIA

Limestone Reliefs - Mesopotamia

The limestone relief was originally painted with vibrant colors, which have long since faded. By looking through your Tango enable device, you can tap on the relief to see what it would have looked like when it was first created thousands of years ago.

Limestone Reliefs - Mesopotamia Tango

Cylinder Seal - Mesopotamia

Small round cylinder seals were once used to make impressions on clay for items like jewelry and signatures for administrative purposes. Now, instead of just seeing the seals in a case, you can roll the seals in AR to see the written characters and figurative scenes that they create.

Cylinder Seal - Ancient Egypt
This is just the beginning of how you’ll be able to use Tango in museums to see more, hear more and learn more. Stay tuned as we bring Tango to even more museums around the world.