Tag Archives: Google VR

Get in the game with NBA VR on Daydream

Can't get enough dunks, three pointers, and last-second jumpers? Experience the NBA in a whole new way with the new NBA VR app, available on Daydream.

Catch up with highlights in your own virtual sports lounge or watch the NBA’s first original VR series, “House of Legends,” where NBA legends discuss everything from pop culture to the greatest moments of their career. The series tips off today with seven-time NBA Champion Robert Horry. New episodes featuring stars like Chauncey Billups and Baron Davis will debut regularly.

Daydream gives sports fans a new way to connect to the leagues, teams and players they care about most. The NBA VR app joins a lineup that already includes:

  • NFL VR: Get access to the NFL Immersed series featuring 360° behind-the-scenes looks into the lives of players, coaches, cheerleaders, and even fans themselves as they prepare for game day.
  • MLB.com Home Run Derby VR: Hit monster home runs with the Daydream controller in eight iconic MLB ballparks and bring home the ultimate Derby crown.
  • NextVR: From NBA games and the Kentucky Derby, to the NFL and the US Open, experience your favorite sporting events live or revisit them through highlights.

You're just a download away from being closer than ever to the sporting events and athletes you love!

Making it easier for developers to create spatialized sound with FMOD and Wwise

Recreating spatialized sound the way humans actually hear it can greatly improve the sense the immersion in any game or app experience. But for developers, battling with various unconnected spatial audio tools can be both confusing and time-consuming. We’ve worked closely with Firelight Technologies and Audiokinetic, creators of the popular audio engines FMOD and Wwise, on a suite of streamlined spatial audio plugins that make it possible to add high-quality, spatialized audio into your apps across desktop, mobile, and VR platforms—including Android, iOS, Windows, OSX and Linux.

Google VR spatialization engine

The new Google VR FMOD and Wwise plugin suite provides all the features developers need to create highly immersive spatial audio experiences:

  • Highly accurate rendering of large numbers of spatialized sound sources.

  • Distance, elevation and occlusion effects, all at minimal overhead.

  • Room acoustics that react in real-time to the listener’s location, smoothly transitioning between different environments.

  • Playback of immersive ambisonic sound fields, using the same technology that powers spatial audio on YouTube.

These plugins work seamlessly with the FMOD and Wwise integrations into Unity and Unreal Engine. The Unity integration provides an intuitive way to control room acoustics that react instantly to changes in your app or game environments. Changes to room sizes, material types and object positions are all reflected in real time through the Google VR spatialization engine to produce lifelike sound.

Up until today, our spatialization algorithms were primarily optimized for smartphones to have minimal impact on the primary CPU, where mobile apps do most of their work. Now running on desktop PCs, the new FMOD and Wwise spatial audio plugins offer faster performance, spatializing greater numbers of high-quality sound sources, while continuing to minimize impact to your CPU budget.

To get started, download the latest version of FMOD Studio, which now includes the GVR plugins, or download the plugins for Wwise on GitHub. For more details, check out our developer documentation for FMOD and Wwise.

Making it easier for developers to create spatialized sound with FMOD and Wwise

Recreating spatialized sound the way humans actually hear it can greatly improve the sense the immersion in any game or app experience. But for developers, battling with various unconnected spatial audio tools can be both confusing and time-consuming. We’ve worked closely with Firelight Technologies and Audiokinetic, creators of the popular audio engines FMOD and Wwise, on a suite of streamlined spatial audio plugins that make it possible to add high-quality, spatialized audio into your apps across desktop, mobile, and VR platforms—including Android, iOS, Windows, OSX and Linux.

Google VR spatialization engine

The new Google VR FMOD and Wwise plugin suite provides all the features developers need to create highly immersive spatial audio experiences:

  • Highly accurate rendering of large numbers of spatialized sound sources.

  • Distance, elevation and occlusion effects, all at minimal overhead.

  • Room acoustics that react in real-time to the listener’s location, smoothly transitioning between different environments.

  • Playback of immersive ambisonic sound fields, using the same technology that powers spatial audio on YouTube.

These plugins work seamlessly with the FMOD and Wwise integrations into Unity and Unreal Engine. The Unity integration provides an intuitive way to control room acoustics that react instantly to changes in your app or game environments. Changes to room sizes, material types and object positions are all reflected in real time through the Google VR spatialization engine to produce lifelike sound.

Up until today, our spatialization algorithms were primarily optimized for smartphones to have minimal impact on the primary CPU, where mobile apps do most of their work. Now running on desktop PCs, the new FMOD and Wwise spatial audio plugins offer faster performance, spatializing greater numbers of high-quality sound sources, while continuing to minimize impact to your CPU budget.

To get started, download the latest version of FMOD Studio, which now includes the GVR plugins, or download the plugins for Wwise on GitHub. For more details, check out our developer documentation for FMOD and Wwise.

Making it easier for developers to create spatialized sound with FMOD and Wwise

Recreating spatialized sound the way humans actually hear it can greatly improve the sense the immersion in any game or app experience. But for developers, battling with various unconnected spatial audio tools can be both confusing and time-consuming. We’ve worked closely with Firelight Technologies and Audiokinetic, creators of the popular audio engines FMOD and Wwise, on a suite of streamlined spatial audio plugins that make it possible to add high-quality, spatialized audio into your apps across desktop, mobile, and VR platforms—including Android, iOS, Windows, OSX and Linux.

Google VR spatialization engine

The new Google VR FMOD and Wwise plugin suite provides all the features developers need to create highly immersive spatial audio experiences:

  • Highly accurate rendering of large numbers of spatialized sound sources.

  • Distance, elevation and occlusion effects, all at minimal overhead.

  • Room acoustics that react in real-time to the listener’s location, smoothly transitioning between different environments.

  • Playback of immersive ambisonic sound fields, using the same technology that powers spatial audio on YouTube.

These plugins work seamlessly with the FMOD and Wwise integrations into Unity and Unreal Engine. The Unity integration provides an intuitive way to control room acoustics that react instantly to changes in your app or game environments. Changes to room sizes, material types and object positions are all reflected in real time through the Google VR spatialization engine to produce lifelike sound.

Up until today, our spatialization algorithms were primarily optimized for smartphones to have minimal impact on the primary CPU, where mobile apps do most of their work. Now running on desktop PCs, the new FMOD and Wwise spatial audio plugins offer faster performance, spatializing greater numbers of high-quality sound sources, while continuing to minimize impact to your CPU budget.

To get started, download the latest version of FMOD Studio, which now includes the GVR plugins, or download the plugins for Wwise on GitHub. For more details, check out our developer documentation for FMOD and Wwise.

With VR in your browser, see the world like a Grizzly

Editor’s Note: Support for Origin Trials of WebVR launched in Chrome M56. WebVR allows web developers to build VR experiences with a single web app that can reach people through all compatible browsers and VR headsets like Daydream View.

We’re exploring some of the early WebVR content that’s available now, starting today with the critically-acclaimed documentary Bear 71 VR, produced by the National Film Board of Canada. We caught up with Loc Dao, Chief Digital Officer of NFB, to explore why his team chose WebVR.

“The train took me by surprise. I had cubs to defend, and it took me by surprise.

I did what comes naturally.

I roared. And then I charged.”

Bear 71 VR is a fully rendered VR film that explores the disconnect between humans, animals and nature caused by our habit of viewing the world through the lens of technology. It documents the challenging interactions between humans and wildlife in Banff National Park in Canada from the perspective of Bear 71, a female Grizzly Bear. Collared and tracked by surveillance cameras from a young age, she attempts to survive in a once-secluded habitat now teeming with human visitors and suburban expansion. The original version of Bear 71 won a Gold Cyber Lion Award from the Cannes Lions International Advertising Festival and a 2013 Webby Award for best net art. It resonated with audiences for its empathetic treatment of a familiar challenge: the impact of humans on wildlife habitats. We’re excited to bring it to life in VR today.
Bear 71 VR Trailer

Bear 71 originally launched as a Flash site in 2012. Since Flash is no longer supported in some browsers, we were eager to explore WebVR, both as a way to preserve the project’s legacy and a chance to stretch the experience of the story. If the film could be narrated from the perspective of the bear, what else was possible?

The documentary was produced by the National Film Board of Canada in collaboration with Google, the International Documentary Film Festival Amsterdam (IDFA), Doclab and Sound and Vision. The result is a new experience: the magic of the original Bear 71, only more up close and personal. Using Chrome with a Daydream View headset, it was featured at IDFA and shown by Google at New Frontiers VR Bar at the Sundance Film Festival.

We were attracted to WebVR for a number of reasons. First, WebVR demonstrates that innovation on the web, in browsers like Chrome, is still possible. The National Film Board, which produced Bear 71, is a public institution — so we saw this as a chance to support the democratic web; using open web standards allows everyone to enjoy the experience and allows for maximal free expression. It made sense for the project, too. Bear 71 is a landmark interactive documentary, set in a 3D world, so it lends itself well to virtual reality.

Bear71 body image

To remake Bear 71 for WebVR, we rebuilt the site in HTML5 with three.js for multiple platforms — desktop, mobile and VR. For more details on the technical implementation, check out our in-depth case study.

This experience is live on the web, and we hope you can check it out!

With VR in your browser, see the world like a Grizzly

Editor’s Note: Support for Origin Trials of WebVR launched in Chrome M56. WebVR allows web developers to build VR experiences with a single web app that can reach people through all compatible browsers and VR headsets like Daydream View.

We’re exploring some of the early WebVR content that’s available now, starting today with the critically-acclaimed documentary Bear 71 VR, produced by the National Film Board of Canada. We caught up with Loc Dao, Chief Digital Officer of NFB, to explore why his team chose WebVR.

“The train took me by surprise. I had cubs to defend, and it took me by surprise.

I did what comes naturally.

I roared. And then I charged.”

Bear 71 VR is a fully rendered VR film that explores the disconnect between humans, animals and nature caused by our habit of viewing the world through the lens of technology. It documents the challenging interactions between humans and wildlife in Banff National Park in Canada from the perspective of Bear 71, a female Grizzly Bear. Collared and tracked by surveillance cameras from a young age, she attempts to survive in a once-secluded habitat now teeming with human visitors and suburban expansion. The original version of Bear 71 won a Gold Cyber Lion Award from the Cannes Lions International Advertising Festival and a 2013 Webby Award for best net art. It resonated with audiences for its empathetic treatment of a familiar challenge: the impact of humans on wildlife habitats. We’re excited to bring it to life in VR today.

Bear 71 originally launched as a Flash site in 2012. Since Flash is no longer supported in some browsers, we were eager to explore WebVR, both as a way to preserve the project’s legacy and a chance to stretch the experience of the story. If the film could be narrated from the perspective of the bear, what else was possible?

The documentary was produced by the National Film Board of Canada in collaboration with Google, the International Documentary Film Festival Amsterdam (IDFA), Doclab and Sound and Vision. The result is a new experience: the magic of the original Bear 71, only more up close and personal. Using Chrome with a Daydream View headset, it was featured at IDFA and shown by Google at New Frontiers VR Bar at the Sundance Film Festival.

We were attracted to WebVR for a number of reasons. First, WebVR demonstrates that innovation on the web, in browsers like Chrome, is still possible. The National Film Board, which produced Bear 71, is a public institution — so we saw this as a chance to support the democratic web; using open web standards allows everyone to enjoy the experience and allows for maximal free expression. It made sense for the project, too. Bear 71 is a landmark interactive documentary, set in a 3D world, so it lends itself well to virtual reality.

Bear71 body image

To remake Bear 71 for WebVR, we rebuilt the site in HTML5 with three.js for multiple platforms — desktop, mobile and VR. For more details on the technical implementation, check out our in-depth case study.

This experience is live on the web, and we hope you can check it out!

Experience Virtual Reality on the web with Chrome

Virtual reality (VR) lets you tour the Turkish palace featured in “Die Another Day,” learn about life in a Syrian refugee camp firsthand, and walk through your dream home right from your living room. With the latest version of Chrome, we’re bringing VR to the web—making it as easy to step inside Air Force One as it is to access your favorite webpage.

For a fully immersive experience, use Chrome with your Daydream-ready phone and Daydream View—just browse to a VR experience you want to view, choose to enter VR, and put the phone in your Daydream View headset. If you don’t have a headset you can view VR content on any phone or desktop computer and interact using your finger or mouse.

You can already try out some great VR-enabled sites, with more coming soon. For example, explore the intersection of humans, nature and technology in the interactive documentary Bear 71. Questioning how we see the world through the lens of technology, this story blurs the lines between the wild world and the wired one.

Bear71
Bear 71: The intersection between humans, animals and technology.

Tour Matterport’s library of 300,000+ celebrity homes, museums, canyons, iconic architecture and other real places.

matterport
Matterport VR: The largest library of real world places in VR

Watch more than two dozen award-winning VR films with Within—from gripping tales set in worlds of pure imagination to documentaries taking you further inside the news than ever before.

VR WIthin NYT 16
Within: Extraordinary stories in virtual reality

Discover​ more than a million stunning 3D scenes in VR with ​Sketchfab, from your favorite anime and video game characters to famous works of art. Join the community and contribute your own creations, or just enjoy and share your favorites.

​Sketchfab
Sketchfab VR: enter new dimensions

Experiment and play in the WebVR Lab from PlayCanvas. Try teleporting around the space or playing a record with your Daydream controller.

webvr-lab
Explore the WebVR Lab from PlayCanvas

We want to bring VR to everyone on any device, and in the coming months we’ll add support for more headsets, including Google Cardboard. Try out these VR-enabled sites to be one of the first to experience the magic of VR on the web.

Source: Google Chrome


Experience Virtual Reality on the web with Chrome

Virtual reality (VR) lets you tour the Turkish palace featured in “Die Another Day,” learn about life in a Syrian refugee camp firsthand, and walk through your dream home right from your living room. With the latest version of Chrome, we’re bringing VR to the web—making it as easy to step inside Air Force One as it is to access your favorite webpage.

For a fully immersive experience, use Chrome with your Daydream-ready phone and Daydream View—just browse to a VR experience you want to view, choose to enter VR, and put the phone in your Daydream View headset. If you don’t have a headset you can view VR content on any phone or desktop computer and interact using your finger or mouse.

You can already try out some great VR-enabled sites, with more coming soon. For example, explore the intersection of humans, nature and technology in the interactive documentary Bear 71. Questioning how we see the world through the lens of technology, this story blurs the lines between the wild world and the wired one.

Bear71
Bear 71: The intersection between humans, animals and technology.

Tour Matterport’s library of 300,000+ celebrity homes, museums, canyons, iconic architecture and other real places.

matterport
Matterport VR: The largest library of real world places in VR

Watch more than two dozen award-winning VR films with Within—from gripping tales set in worlds of pure imagination to documentaries taking you further inside the news than ever before.

VR WIthin NYT 16
Within: Extraordinary stories in virtual reality

Discover​ more than a million stunning 3D scenes in VR with ​Sketchfab, from your favorite anime and video game characters to famous works of art. Join the community and contribute your own creations, or just enjoy and share your favorites.

​Sketchfab
Sketchfab VR: enter new dimensions

Experiment and play in the WebVR Lab from PlayCanvas. Try teleporting around the space or playing a record with your Daydream controller.

webvr-lab
Explore the WebVR Lab from PlayCanvas

We want to bring VR to everyone on any device, and in the coming months we’ll add support for more headsets, including Google Cardboard. Try out these VR-enabled sites to be one of the first to experience the magic of VR on the web.

Step “Into the Wild” with Tango at Singapore ArtScience Museum

The Sumatran tiger is among the most critically endangered species in the world, with just 400 tigers surviving today. Its natural habitat is also one of the most threatened regions. With a new virtual reality experience, visitors to Into the Wild at Singapore’s ArtScience Museum can get really close to this threatened species, walk through and learn more about its rainforest habitat. All you need to guide you on this educational virtual adventure is a smartphone with Tango, a technology that enables augmented reality experiences.

With phones that use Tango technology, it’s possible to track motion, understand distances in the real-world, and recognize locations. This is what makes it possible to build a virtual world on top of the real one. Into the Wild is only the second virtual and augmented reality museum experience using Tango.

Into the Wild - Butterflies

Start your digital adventure by picking up a Lenovo Phab 2 Pro when you enter. Fire up the device, follow a kaleidoscope of butterflies and watch the real world transform into a virtual forest.

As you walk through the exhibit and point the tablet in different directions, you’ll experience what it’s like to walk through the rainforest and meet some of its inhabitants along the way, many of which are endangered by deforestation and other illegal activity.

Into the Wild - Mouse-deer
Help free a trapped mouse-deer

You’ll discover a mouse-deer — the smallest known hoofed animal — that’s been trapped. You can help it escape by tapping the cage it is caught in.

Into the Wild - Tapir
Follow Malayan tapirs as they find a drink

Continue on your journey, and you’ll come across a stream and see a Malayan tapir as it waddles toward the waterfall for a drink. Malayan tapirs are hard to spot as there are less than 2,000 of them in the wild.

Into the Wild -- Forest fire
A fire starts in the forest, threatening the animals

You might then see an orangutan enjoying some fruit as it lounges in the trees. But all of sudden, a raging fire will shatter the tranquil scene and blanket the forest with thick smoke.

What happens next? You’ll have to find out when Into the Wild opens at Singapore ArtScience Museum on February 11. Best of all, your actions can have a direct impact in the real world. When you complete your adventure, you can plant a virtual tree and donate to the WWF to help their efforts to restore Southeast Asia’s rainforests.

We're thrilled by this collaboration with Singapore ArtScience Museum, Lenovo, WWF and many other great partners* to bring the Southeast Asian rainforest to life. We hope Into the Wild helps more people learn about some of the world’s most endangered species and their habitats, and that it sparks and inspires the imagination of current and aspiring developers to build many more exciting AR/VR experiences.

*Into the Wild was built in collaboration with Lenovo, WWF and Singapore artist Brian Gothong Tan, in association with Panasonic and Qualcomm, and developed by creative production company MediaMonks.

Step “Into the Wild” with Tango at Singapore ArtScience Museum

The Sumatran tiger is among the most critically endangered species in the world, with just 400 tigers surviving today. Its natural habitat is also one of the most threatened regions. With a new virtual reality experience, visitors to Into the Wild at Singapore’s ArtScience Museum can get really close to this threatened species, walk through and learn more about its rainforest habitat. All you need to guide you on this educational virtual adventure is a smartphone with Tango, a technology that enables augmented reality experiences.

With phones that use Tango technology, it’s possible to track motion, understand distances in the real-world, and recognize locations. This is what makes it possible to build a virtual world on top of the real one. Into the Wild is only the second virtual and augmented reality museum experience using Tango.

Into the Wild - Butterflies

Start your digital adventure by picking up a Lenovo Phab 2 Pro when you enter. Fire up the device, follow a kaleidoscope of butterflies and watch the real world transform into a virtual forest.

As you walk through the exhibit and point the tablet in different directions, you’ll experience what it’s like to walk through the rainforest and meet some of its inhabitants along the way, many of which are endangered by deforestation and other illegal activity.

Into the Wild - Mouse-deer
Help free a trapped mouse-deer

You’ll discover a mouse-deer — the smallest known hoofed animal — that’s been trapped. You can help it escape by tapping the cage it is caught in.

Into the Wild - Tapir
Follow Malayan tapirs as they find a drink

Continue on your journey, and you’ll come across a stream and see a Malayan tapir as it waddles toward the waterfall for a drink. Malayan tapirs are hard to spot as there are less than 2,000 of them in the wild.

Into the Wild - Fire
A fire starts in the forest, threatening the animals

You might then see an orangutan enjoying some fruit as it lounges in the trees. But all of sudden, a raging fire will shatter the tranquil scene and blanket the forest with thick smoke.

What happens next? You’ll have to find out when Into the Wild opens at Singapore ArtScience Museum on February 11. Best of all, your actions can have a direct impact in the real world. When you complete your adventure, you can plant a virtual tree and donate to the WWF to help their efforts to restore Southeast Asia’s rainforests.

We're thrilled by this collaboration with Singapore ArtScience Museum, Lenovo, WWF and many other great partners* to bring the Southeast Asian rainforest to life. We hope Into the Wild helps more people learn about some of the world’s most endangered species and their habitats, and that it sparks and inspires the imagination of current and aspiring developers to build many more exciting AR/VR experiences.

*Into the Wild was built in collaboration with Lenovo, WWF and Singapore artist Brian Gothong Tan, in association with Panasonic and Qualcomm, and developed by creative production company MediaMonks.