Tag Archives: AdMob

Meet the AdMob Team at the Game Developers Conference 2016

We’re excited to be at Game Developers Conference 2016 in San Francisco, from March 14th to 18th. Visit us at the Google booth (612 in Zone 1) to meet with experts from a host of our teams: AdMob, AdWords, Cardboard, Cast, Cloud Platform, Play and Tango! Get your questions answered and discover how you can build a great game with Google.

Meet the AdMob Team at the Game Developers Conference 2016
On Monday the 14th of March, join us at the Google Developer Day, to discuss developing great games, growing your user base and earning more money. If you can’t make it on the day, tune into the live stream here.

On Thursday the 17th of March at 11.00 am don’t miss our ads talk: Grow Users, Earn Revenue: How to Build a Successful Games Business with Google, including a special Q&A with a top game developer. After this session you'll be fully up to speed with how game developers are finding success with AdMob to earn money, and AdWords and YouTube to find new users.

Even if you can’t attend this year, you’ll be able to stay in the loop. We’ll be live tweeting and sharing the event on our Twitter and Google+ channels, using the hashtags #Google #GDC16. We hope to see you there!

Posted by Mike Schipper
Product Marketing, AdMob

Source: Inside AdMob


Viewability Spotlight for Sellers: 3 Speedy Ways To Improve Viewability

Our latest infographic puts a spotlight on viewability by sharing a dozen technical best practices for improving viewability based on insights from Active View, Google's MRC-accredited viewable impression measurement technology.

Recently on the blog, we focused on 2 tips for enabling viewability measurement. In this post you'll learn tips for improving ad viewability by optimizing your apps and sites for speed and responsiveness.

Here is today's recommendation:



We hope these recommendations are improving your site or apps ad viewability. Feel free to share your viewability success story in the comments section below.

In the next part of our Spotlight on Viewability, we'll share 4 ways to improve ad layouts for better viewability rates.

Posted by Anish Kattukaran,
Product Marketing Manager

Source: Inside AdMob


Almost time to share your feedback on AdMob

To improve our product and service, we send out a survey to our developers every 6 months. The next survey will be released over the coming weeks and we’re looking forward to getting your responses. Thanks to your suggestions from our last survey, we’ve launched new features to improve our product and help you grow your earnings. These included offering expanded frequency capping, support for new mediation networks, and updating reporting capabilities.


You may receive a survey by email over the coming weeks. To make sure that you're eligible to receive the survey email, please:


Whether you’ve completed this survey before or you’re providing feedback for the first time, we’d like to thank you for sharing your valuable thoughts. We’re looking forward to feedback!

Posted by Dan Makarov - Developer Solutions Product Lead

Source: Inside AdMob


Viewability Spotlight for Sellers: 2 Tips to Enable Viewability Measurement

There's a lot that publishers and app developers can do to increase the likelihood that their ads will be measured as viewable. Our latest infographic puts a spotlight on viewability by sharing a dozen technical best practices for improving viewability across four categories based on insights from Active View, Google's MRC-accredited viewable impression measurement technology. These insights and recommendations come from our services teams that have spent thousands of hours working with publishers and developers to improve advertising outcomes.

In this post, we focus on tips you can use to improve ad viewability by optimizing your apps and sites for speed and responsiveness.

Here is today's recommendation:



We hope these recommendations will improve your site or apps ad viewability. Feel free to share your viewability success story in the comments section below. 

In the next part of our Spotlight on Viewability, we'll share 3 speedy ways to improve viewability.

Posted by Anish Kattukaran, Product Marketing Manager

Source: Inside AdMob


Viewability Spotlight for Sellers: Best practices for improving ad viewability

Increasing the total number of viewable ad impressions has been shown to improve the performance of ads on sites and apps and increase advertiser satisfaction. To help publishers and app developers increase the likelihood that their ads will be measured as viewable, we're excited to share the viewability spotlight infographic. It contains a dozen technical best practices for improving viewability across four categories based on insights from Active View, Google's MRC-accredited viewable impression measurement technology.

The infographic covers how to:
  • Enable viewability measurement
  • Optimize for speed and responsiveness
  • Lay out ads for optimal viewability
  • Load ads and content for optimal viewability
Publishers and app developers across the globe have been able to seamlessly measure viewability, at no additional charge, with the launch of Google’s Active View technology in DoubleClick for Publishers, DoubleClick Ad Exchange, AdSense and AdMob. The tips in the viewability spotlight infographic can help you go beyond simply understanding viewability rates to optimizing viewability on your site or app so that all of your impressions are viewable.

These insights and recommendations come from our services teams that have spent thousands of hours working with publishers and developers to improve advertising outcomes.

Download your copy of the viewability spotlight infographic now.

Posted by Anish Kattukaran, Product Marketing Manager


Source: Inside AdMob


Meet Last Year’s Winner of the AdMob Student App Challenge

If you haven’t heard, we launched the AdMob Student App Challenge 2016 in January, and we’re really excited to see what you’ll build. If you’re wondering how to get started let’s meet the previous winner, Phani Gaddipati, from Colorado, USA. Phani won with Stacks Flashcards. The app lets people create electronic flashcards on any subject, quiz themselves, and analyze their performance. Learn more about what inspired Phani to build his app in the video below.


As Phani mentioned in the video, he took a practical approach to building his app, designing something that he knew would be useful to himself and his peers. Because of this, he has now driven over 50K downloads of his app.

As part of this year’s contest, the grand prize winner will receive a week-long trip to San Francisco, including a visit to the Google headquarters in Mountain View, CA. The winning app will be featured on the Google Play Store, and you’ll also get to star in your own promotional video featuring your app.  For more information, please see our full contest terms here.

If you haven’t yet, be sure to visit the AdMob website to register. Follow us on AdMob G+ and Twitter and keep an update on #AdMobSAC16 too, for regular updates on the challenge.

Posted by Jeff Miner
AdMob Student App Challenge Team

Source: Inside AdMob


App Monetization Insights: How Poki cleverly tests their games before launching

Originally posted on Inside AdMob

Posted by Joe Salisbury, Product Specialist, AdMob

This is the 2nd post of our 5-part blog series providing monetization tips straight from successful app developers. If you’re exploring the question, “what’s the best way to monetize my app?”, also check out AdMob’s free No-nonsense Guide to App Monetization.

This week, we meet with Sebastiaan Moeys, co-founder of Poki, a cross-platform game publisher. They develop and publish web and app games for kids of all ages, reaching 30 million monthly active users. Originally Poki, operated exclusively on the web, but with the rise of mobile they’ve recently released their first app called Zoi. Zoi has over 500,000 downloads and a 4.4 rating across the app stores. Check out these tips from Sebastiaan.



1. Start simply when first approaching in-app analytics
Sebastiaan’s team is sophisticated with their in-app analytics platform and use this data to drive all of their decision making.

For context, Poki continually monitors three things. First, they measure a custom metric called ‘Pure Game Time’. This metric tracks how much time a player spends in-app excluding everything that isn’t actually game time (i.e. subtracting time the users engage with ads or time waiting for the game to load). Second, they monitor 1st, 3rd and 7th day retention rates, benchmarking their game’s performance with top performers in the market. And lastly, they measure drop-off rate. 

Sebastiaan clearly advocates for building out a robust analytics setup over time, but he believes it's important to start off simply:

“You should start simple. In-app analytics can be extensive and you can’t figure out everything in one night. The key is to take small steps, make sure you really understand all the metrics you’re looking at and iterate. It’s a mindset.”

Consider choosing a single, meaningful metric to start, potentially drop-off rate. Then, begin to get in the routine of using that data to improve your app’s quality. 



2. Test your assumptions cheaply and quickly before investing in major developments
Globally, game players have embraced multi-screen options, simultaneously playing on lots of different platforms. For Poki, this meant transitioning their web-based development company to include mobile development. Although exciting, the new challenge brought a new problem. 
Now every time they wanted to launch a new game, it would require a larger team and more money upfront. Every project became a bigger gamble.

To solve this, Poki uses a clever approach that has worked really well for them. Instead of launching on every platform, all at once, they use the web to launch softly, test and iterate. Once they feel comfortable with the new release, then they develop for mobile. The insights they learn from web helps them test a lot of decisions that need to be made for the business.

“By developing games in a smart, iterative way, we not only had the time to ensure that players loved it, we were able to channel the momentum and insights into further growing our user base. With our web learnings, we’re able to perfect game play, quickly A/B test the best places to show ads in our app version, learn what global regions we should localize our app for, and even ask our existing users to help spread the word about the future app launch.”

The process has worked so well with Zoi, that they’ve already begun to scale. The company now has 3 new games in development, and is collecting data to help improve their chances of being a success on mobile. Sebastiaan thinks that the approach of testing quickly and cheaply before launching is something that other game developers can replicate as well. He explains, “for new game developers, try to test your assumptions as early as possible – test your prototype quickly, get your game design and monetization right, and then release your app.” 

Google Ventures, Google’s investment firm, also believes in testing ideas before spending on development. To help more companies do this, they’ve created an approach called a Design Sprint, “a five-day process for answering critical business questions through design, prototyping, and testing ideas with customers.” Learn more about Google Venture’s approach to inexpensive prototyping here.



3. Look outside your home country for opportunities
Sebastiaan started what is now Poki when he was still in high school in Holland. A popular trend he loved was web-based games. All of his friends played them and he knew it was popular all over the country. When on a family vacation in France, he was amazed to find out that the trend hadn’t become popular there yet. Once he got home, he coded up a site and translated everything into French using his parent’s dictionary. The rest is history. Now Poki has 29 dedicated translators, helping the team bring more games to more regions of the world.

Sebastiaan uses the same principle to find the best markets to promote new games in. Additionally, he loves using AdMob to monetize internationally, because it’s easy and quick to get started. His advice for developers looking to go global:

“Work with Google to begin with, and keep your ad implementation simple. Once you start growing in a certain market, look for partners that have local expertise in that market, and use Google’s tools to run localized ads in concurrence with ad demand in the Google network. We have taken this approach in many markets, and the payoff was great for us.”

If you found these tips helpful, don’t forget to check out The No-nonsense Guide to App Monetization. Also, stay connected on all things AdMob by following our Twitter and Google+ pages and don’t forget to check out Poki on Twitter.




App Monetization Insights: How Poki cleverly tests their games before launching

This is the 2nd post of our 5-part blog series providing monetization tips straight from successful app developers. If you’re exploring the question, “what’s the best way to monetize my app?”, also check out AdMob’s free No-nonsense Guide to App Monetization.

This week, we meet with Sebastiaan Moeys, co-founder of Poki, a cross-platform game publisher. They develop and publish web and app games for kids of all ages, reaching 30 million monthly active users. Originally Poki, operated exclusively on the web, but with the rise of mobile they’ve recently released their first app called Zoi. Zoi has over 500,000 downloads and a 4.4 rating across the app stores. Check out these tips from Sebastiaan.



1. Start simply when first approaching in-app analytics
Sebastiaan’s team is sophisticated with their in-app analytics platform and use this data to drive all of their decision making.

For context, Poki continually monitors three things. First, they measure a custom metric called ‘Pure Game Time’. This metric tracks how much time a player spends in-app excluding everything that isn’t actually game time (i.e. subtracting time the users engage with ads or time waiting for the game to load). Second, they monitor 1st, 3rd and 7th day retention rates, benchmarking their game’s performance with top performers in the market. And lastly, they measure drop-off rate. 

Sebastiaan clearly advocates for building out a robust analytics setup over time, but he believes it's important to start off simply:

“You should start simple. In-app analytics can be extensive and you can’t figure out everything in one night. The key is to take small steps, make sure you really understand all the metrics you’re looking at and iterate. It’s a mindset.”

Consider choosing a single, meaningful metric to start, potentially drop-off rate. Then, begin to get in the routine of using that data to improve your app’s quality. 



2. Test your assumptions cheaply and quickly before investing in major developments
Globally, game players have embraced multi-screen options, simultaneously playing on lots of different platforms. For Poki, this meant transitioning their web-based development company to include mobile development. Although exciting, the new challenge brought a new problem. 
Now every time they wanted to launch a new game, it would require a larger team and more money upfront. Every project became a bigger gamble.

To solve this, Poki uses a clever approach that has worked really well for them. Instead of launching on every platform, all at once, they use the web to launch softly, test and iterate. Once they feel comfortable with the new release, then they develop for mobile. The insights they learn from web helps them test a lot of decisions that need to be made for the business.

“By developing games in a smart, iterative way, we not only had the time to ensure that players loved it, we were able to channel the momentum and insights into further growing our user base. With our web learnings, we’re able to perfect game play, quickly A/B test the best places to show ads in our app version, learn what global regions we should localize our app for, and even ask our existing users to help spread the word about the future app launch.”

The process has worked so well with Zoi, that they’ve already begun to scale. The company now has 3 new games in development, and is collecting data to help improve their chances of being a success on mobile. Sebastiaan thinks that the approach of testing quickly and cheaply before launching is something that other game developers can replicate as well. He explains, “for new game developers, try to test your assumptions as early as possible – test your prototype quickly, get your game design and monetization right, and then release your app.” 

Google Ventures, Google’s investment firm, also believes in testing ideas before spending on development. To help more companies do this, they’ve created an approach called a Design Sprint, “a five-day process for answering critical business questions through design, prototyping, and testing ideas with customers.” Learn more about Google Venture’s approach to inexpensive prototyping here.



3. Look outside your home country for opportunities
Sebastiaan started what is now Poki when he was still in high school in Holland. A popular trend he loved was web-based games. All of his friends played them and he knew it was popular all over the country. When on a family vacation in France, he was amazed to find out that the trend hadn’t become popular there yet. Once he got home, he coded up a site and translated everything into French using his parent’s dictionary. The rest is history. Now Poki has 29 dedicated translators, helping the team bring more games to more regions of the world.

Sebastiaan uses the same principle to find the best markets to promote new games in. Additionally, he loves using AdMob to monetize internationally, because it’s easy and quick to get started. His advice for developers looking to go global:

“Work with Google to begin with, and keep your ad implementation simple. Once you start growing in a certain market, look for partners that have local expertise in that market, and use Google’s tools to run localized ads in concurrence with ad demand in the Google network. We have taken this approach in many markets, and the payoff was great for us.”

If you found these tips helpful, don’t forget to check out The No-nonsense Guide to App Monetization. Also, stay connected on all things AdMob by following our Twitter and Google+ pages and don’t forget to check out Poki on Twitter.



Posted by Joe Salisbury, Product Specialist, AdMob

Source: Inside AdMob


How to implement banner ads the right way to help earn more revenue with AdMob

When monetizing an app with ads, you want to make sure that you’re implementing them in the right way to create a positive user experience. Banner ads are an effective way to monetize because they work well in a variety of apps.

Mobile phones have limited screen size, which means that careful planning for your ad placement is especially important. Close proximity of banner ads to other elements within an app is one of the biggest causes of accidental clicks. If accidental clicks occur, publishers may see a portion of their revenue deducted in order to refund affected advertisers. Publishers may also have ad-serving suspended until the issues are resolved.

Learn how to implement banner ads the right way by watching our new best practices video.


For additional guidance, check out our Help Center. We'd also like to highlight our newest Help Center article on 300x250 banner ad guidance.

Stay connected on all things AdMob and more by following our Google+ and Twitter pages.

Posted by Danielle Chang
AdMob Policy Team

Source: Inside AdMob


Meet the AdMob Team at Mobile World Congress 2016 Next Week

We’re going to Mobile World Congress 2016 in Barcelona, Spain next week. If you’re attending the event, be sure to visit us at the Google booth in App Planet, Hall 8.1. We’d love to hear about your app and share ways that you could earn more with AdMob. We’ll be there with our colleagues from the Cloud Platform and AdWords teams, showing off a host of great services that can help you develop, grow and earn from your app.

Hear from one of our AdMob experts about our latest announcements, including SDK-less mediation, and the Active View metric, newly available in the AdMob interface.  You can also organize a meeting with someone from our team by completing this form.

If you can’t attend this year, you’ll be able to stay in the loop: we’ll be live tweeting and sharing the event on our Twitter and Google+ channels, using the hashtags #Google #MWC16. We hope to see you there!

Posted by Mike Schipper, Product Marketing, AdMob

Source: Inside AdMob