Tag Archives: AdMob

App Monetization Insights: How MobiSystems adapted their way to success

This is post 4 of our 5-part blog series featuring monetization tips straight from successful app developers. If you’re interested in further exploring the question, “what’s the best way to monetize my app?”, check out our free No-nonsense Guide to App Monetization ebook.

Our guest this week is Elitza Bratkova, Director Business Development at MobiSystems, the company behind a few of the most popular business and productivity apps on Google Play.  Their flagship product, OfficeSuite, is a successful mobile office solution for Android with a user base of over 200M download and preloaded users.

A clear company value surfaced as a big part of MobiSystem’s success – flexibility. Check out ways you can also use flexibility to your advantage with these tips:


1. Adapt quickly to promising platforms and opportunities.

MobiSytems started over 10 years ago. In its early days, they created dictionaries for the most popular platforms – PalmOS and Pocket PC. When a new platform popped up called Symbian, they were quick to build for it, with some success.

Then Android came along in 2007, and Elitza saw the opportunity, despite the business being resource constrained.

“It was clear that mobile devices were becoming more popular for working professionals. The trend was clear. While we did opt-out of building for smaller platforms, this opportunity was in line with our vision and it seemed promising. It seemed like a platform where our target users would be. It was a risk, but we took it.”

The risk paid off. Being one of the earliests apps on the Google Play Store, and being pre-loaded on thousands of devices helped boost MobiSystems presence. Android as a platform significantly grew, expanding the user base that MobiSystems had access to.

MobiSystem’s most recent analysis of their target audience revealed that 15-20% of their users have devices on more than one platform. They’re now working on a new iteration of their products that allows users to use one license to access the app on multiple platforms.

2. Be flexible with your monetization strategy.

MobiSystem’s early users were accustomed to only one type of app monetization model from business apps – paying for access to premium versions. As consumer apps became successful with new models, the MobiSystems team was eager to adopt new monetization features in Android.

Since profiting from in-app purchases was a business model they could easily adopt, they decided to offer a version of their app for free with an in-app subscription to gain access to premium features. They saw a huge spike in downloads but some initial decline in revenues.To solve this, they turned to a monetization model that business apps never tried before—in-app advertising.

Transitioning to ads did take some time, but worked out positively. By starting slowly, experimenting with placement, being committed to showing high quality ads, and being clear that ads were critical in supporting their free version, MobiSystem bridged their revenue gap and built a successful business. Best of all, they’re able to sustainably offer a useful app for free. One of their products, OfficeSuite, has over 100,000 daily installs and has been consistently on the top free apps list in the the Play Store’s business categories.

When considering your app’s monetization strategy, consider all of your options thoroughly. There may be potential to use business models that are unusual in your space.

We hope you enjoyed the tips from MobiSystems. If you found this information helpful, don’t forget to check out The No-nonsense Guide to App Monetization. Also, stay connected on all things AdMob by following their Twitter and Google+ pages and be sure to connect with MobiSystems on Twitter here.

Posted by Joe Salisbury, Product Specialist, AdMob

Source: Inside AdMob


Watch our new ‘Zen of Monetization’ video series to learn how to make money from your app

So you built an amazing new app and it’s attracting lots of users. You’ve received stellar reviews and your ratings are up, but you don’t hear coins falling into your money box.

How do you change that?

The path to a profitable business isn’t necessarily an easy one. To make the journey less rocky,  the  “Zen of monetization” video series blends instruction, tips, and real-life examples to help you effectively develop, implement, and measure your monetization strategy.


Our series focuses on:
Android In App Payments That Works - Learn how to use In App Payments and make more money from your app.
The Revolution Of Cryptocurrency - Get a quick overview of bitcoin technology. Find out why it's interesting, how it works and what are the main challenges.
The Art of Retaining Users - Learn how to create an effective user retention plan.
In App Payment House Ads - Grow your revenue and create new revenue streams by using In App Purchase House Ads
Introduction to In App Billing - (Coming soon)

If after watching these videos, you’d like to dive deeper into the business of making money,  try our “App Monetization” course with Udacity. Also, stay connected on all things AdMob by following our Twitter, LinkedIn and Google+ pages.

Until next time,
Ido Green, Developer Advocate

Source: Inside AdMob


Mediate rewarded video ads with AdMob Mediation

This week at the Game Developers Conference, we announced that developers can easily monetize apps with rewarded video ads from a number of ad providers in AdMob Mediation. Supported networks and platforms include AdColony, AppLovin, Chartboost, Fyber, Upsight, and Vungle, with more being added all the time. So if you’re a developer monetizing with these providers and using AdMob Mediation to do so, you can easily manage and optimize them through the AdMob interface.

What’s rewarded advertising?
Rewarded advertising has become a popular form of monetization. With rewarded ads, users are given the choice to engage with ads in exchange for in-app rewards. For example, in a gaming app, a user can watch a video to receive a power up after failing a level.

Features to help you optimize
You can already use AdMob Mediation to monetize apps using banner and interstitial ads. Now, you can enjoy the same powerful meditation tools for rewarded ads:


  • Ad network optimization - Earn more by automatically generating the highest CPM from your mediation stack. Ad network optimization looks at all the CPMs across the networks you’ve set up in AdMob Mediation and dynamically chooses the highest paying one from which to show an ad.
  • Frequency capping - Improve your user experience by setting frequency caps to make sure your users aren’t seeing the same ad again and again.

In addition, we’ve made it easy for you to experiment with rewarded ads with these features:

  • Server-Side Settings - We store reward and waterfall settings for each ad unit server side server-side so you don’t need to change your code to experiment with new configurations.
  • Ad Unit Level Configuration - Try different networks, network order or reward settings at different places in your app to optimize performance.
  • Reward Unit & Amount - You can use existing third-party settings or input your own values.
rwd1 (1).png
When creating a new ad unit, you can choose your reward values and set your frequency cap


Here’s what our developers have to say about rewarded ads in AdMob Mediation:
Rewarded ads in AdMob Mediation has been running very smoothly and effectively since we launched it. On top of a complete management of the reward mechanics within the tool, it offers dynamic allocation of each ad request to the highest paying network.  
- Baptiste Chardon , Monetization Manager @ Ubisoft
So far, I've connected 2 reward networks and AdMob has proved as reliable and stable as it is for standard display formats. A great push for my business! 
- Nicolas Sorel, Co-Founder and CEO of Magma Mobile (France)
Not mediating yet? It’s easy to set up and takes very little time to manage. With AdMob, you can focus on building great apps while we do the hard work for you. Here’s how you can get started.

For more about AdMob Mediation, visit our help center, and to stay connected on all things AdMob, follow our Twitter and Google+ pages.

Posted by Arun Balaraman
Group Product Manager, AdMob

Source: Inside AdMob


New ad formats and targeting to find, keep and monetize high-quality gamers

When mobile users are looking for entertainment they often turn to gaming apps. In 2015, an estimated 41% of all apps downloaded were games (1). However, while a user may be excited about downloading an app, it can soon be forgotten; studies have shown that 1 in 4 installed apps are never used.

For game developers, building a successful business has often depended on an approach of acquiring as many users as possible, then trying to keep them engaged in the game as their interest wanes. While volume is important, it’s more important to find the right kind of user, who’ll open the app and keep on playing. That’s why today, at the Game Developers Conference (GDC), we announced a host of new features in AdWords and AdMob that make it simpler for developers to reach the right users at scale.

SGN’s Search Trial Run Ad for Panda Pop
Let users try your app before downloading from Google Search
We recently introduced Trial Run Ads on the Google Display Network which let users stream your game from a display ad for your app before they download. In the next few weeks, we’ll extend these ads to search results on Google as a beta for selected U.S. advertisers. With Search Trial Run Ads, when a user searches for a game on Google, they can click ‘Try Now’ from within a search ad and try the app before installing it, similar to streaming apps from organic results. These ads will appear to smartphone users on WiFi, and the user can play for up to 10 minutes, then download the app in full if they choose. This format drives highly-qualified users who are more likely to stay engaged with the app after install. Contact your Google representative to learn more about using this new format.

Showcase your game with portrait videos
More than 80% of video ad views in mobile apps on the Google Display Network are from devices held vertically, but often, the videos are created for landscape viewing. Over the next few weeks we’re launching Portrait Video Ads so users have a full-screen, immersive portrait video experience without having to re-orient their device. We’ve seen significant improvement in both click-through and conversion rates from game developers using Portrait Video, resulting in much lower cost per install and a larger number of downloads.

In AdWords, you’ll be able to give us a portrait video and we’ll display it full screen to the user. 

Promote your app to game-lovers
Advertisers have long been able to control who sees their AdWords ads, and in the coming weeks we’ll be launching even finer options to reach high-quality users with Active User Targeting for Games. This new type of targeting for Android apps can show ads to users who have spent more than 30 minutes playing games, or who have played a Google Play Games integrated game in the last 30 days. Game developers can show their ads to game lovers, and combined with other types of targeting, such as a particular game category (e.g., Adventure), they can reach a very precise audience.

Earn money from rewarded ads with AdMob Mediation
AdMob helps app developers around the world earn through in-app advertising with best-in-class formats and smart tools to maximize revenue. Increasingly, rewarded advertising is becoming a popular form of game monetization: users are given the choice to engage with ads in exchange for in-app rewards. Today, we’re introducing a way for developers to easily monetize apps with rewarded video ads from a number of ad providers in AdMob Mediation. Supported networks and platforms include AdColony, AppLovin, Chartboost, Fyber, Upsight, and Vungle, with more being added all the time. So if you’re a developer monetizing with these providers, you can easily manage and optimize them through the AdMob interface. It’s part of our ongoing commitment to provide app developers with a first-class mediation solution, and follows our recent launch enabling SDK-less mediation.

We’re working closely with developers to innovate our ad solutions and help them build strong businesses. If you’re a game developer, come and meet with our ads teams at GDC at the Google booth between Wednesday and Friday, to discuss developing great games, growing your user base and earning more money. We’ll have a series of great talks in our booth mini-theater each day, and on Thursday morning we’ll be part of the main GDC sessions, with a discussion on user acquisition and monetization.

Posted by Sissie Hsiao, Product Management Director of Mobile Display Ads

(1) App Annie, Mobile App Forecast, Feb 2016

Source: Inside AdMob


Check out our developer talks at the Google Booth @GDC 2016

We’re excited to be at the Game Developers Conference next week. Come visit the Google booth (612 in Zone 1) to learn how to build great games with AdMob, AdWords, Cardboard, Cast, Cloud Platform, Play and Tango. We’ll also be doing talks throughout the day covering a wide range of topics from developing an app and growing users to monetization. The talks are 20 minutes long and open to anyone to drop in. Seating is limited so be sure to come 5 minutes early to the talk you want to hear. We hope to see you there!
Wednesday, March 16
10:00am-10:20amHere Be Dragons: 4 years of DragonVale and Google Cloud Platform
Chris Goody from Backflip Studios is going to talk to us about his experience building and running a top grossing mobile game on Google Cloud Platform for the past four years.
11:00am-11:20amGaming with Project Tango
Schell games show their tango apps and talk about their experience building w/ Tango.
11:30am-11:50amThe Purple Ocean Strategy" Cross-Platform Opportunities
The Purple Ocean Strategy talk explores how Google technologies make it feasible to reach our enormous (1.4 billion Android users) installed base of potential gamers, AND explore exciting new technologies like our VR, Project Tango, Cast Games, Android TV and more, simultaneously.
12:30pm-12:50pmPeopleFun and Google Cloud Platform
Leon from PeopleFun will be discussing their experiences build mobile games using Google Cloud Platform
1:00pm-1:20pmApp Promotion 
Insights and best practices on how mobile-first companies are using Google's app promotion solutions to take their apps to new levels.
1:30pm-1:50pmOptimize your ads stack
Learn more about AdMob as a smart mediation platform and how it can optimize your yield across formats, regions, and third-party ad networks.
2:00pm-2:20pmRealtime Multiplayer with Firebase and Unity
This talk will cover how Firebase’s new Unity plugin can be used to enable real-time date synchronization across your Unity based games.
2:30pm-2:50pmExploring Open Data in the Cloud with BigQuery
Robert Kubis, a Developer Advocate on Google Cloud Platform, will show you how cloud computing makes it easier to explore big data. You'll leave knowing how to use the cloud to effectively explore all that valuable data you've been logging.

Thursday, March 17

10:00am-10:20amPeopleFun and Google Cloud Platform
Leon from PeopleFun will be discussing their experiences build mobile games using Google Cloud Platform
10:30am-10:50amBringing Multiplayer Social Game Experiences to the Big Screen
Learn how to bring multiplayer social game experiences to the big screen through Google Cast, and find out about the many cool interaction models you can implement.
11:00am-11:20amPromo Codes and You: A Love Story
Overview, best practices, Q&A on self service promo codes now and into the future
11:30am-11:50amEngage more users with better ad formats
See some of the exciting new ad formats AdMob is bringing to apps, including Native Ads, Interactive Interstitials, and playable Trial Run Ads
12:00pm-12:20pmRealtime Multiplayer with Firebase and Unity
This talk will cover how Firebase’s new Unity plugin can be used to enable real time date synchronisation across your Unity based games.
12:30pm-12:50pmGaming with Project Tango
iguanabee, Eike Consulting introduce 'Raise' and 'Slingshot Islands'. 10 min each on their tango apps - talk about their experience building w/ Tango.
1:00pm-1:20pmApp Promotion
As the Team Lead for Google’s App Developer Sales, Beth will share insights and best practices on how mobile-first companies are using Google's app promotion solutions to take their apps to new levels.
1:30pm-1:50pmOptimize your ads stack
Learn more about AdMob as a Smart Mediation platform and how it can optimize your yield across formats, regions, and third party ad networks.
2:00pm-2:20pmView-driven interactive storytelling for mobile and VR
Concepts and techniques for sequencing nonlinear immersive stories, understanding the audience engagement and reacting to it in real time.
2:30pm-2:50pmExploring Open Data in the Cloud with BigQuery
In this session Jen Tong, a Developer Advocate on Google Cloud Platform, will show you how cloud computing makes it easier to explore big data. She'll use Google BigQuery to poke around some really big data sets including the GDELT news database, Wikipedia logs, and weather data going back to 1929.

Friday, March 18
10:00am-10:20amReal-time Gaming with Containers and gRPC
Look at how gRPC can be used as a performant real time communication framework that works across platforms such as mobile and embedded devices as well as languages, such as Go, Node.js and Java. We will also combine this with Kubernetes’ powerful ability to orchestrate containers at scale, handling and coordinating large amounts of traffic from all these users.
11:00am-11:20amLightsaber Escape Chrome Experiment
We’ll discuss how the Lightsaber Escape Chrome Experiment (lightsaber.withgoogle.com) was built. Combining WebGL, WebRTC, WebSockets and Google Cloud Platform, this application lets you wield a lightsaber in a daring escape from the clutches of the First Order.

Even if you can’t attend this year, you’ll be able to stay in the loop. We’ll be live tweeting and sharing the event on our Twitter and Google+ channels, using the hashtags #Google #GDC16.

Posted by Henry Wang
Product Marketing, AdMob

Source: Inside AdMob


App Monetization Insights: How TapBlaze designed their game app for user retention

Originally posted by Inside AdMob blog

Posted by Joe Salisbury, Product Specialist, AdMob

This is post 3 of AdMob's 5-part blog series featuring monetization tips straight from successful app developers. If you’re interested in further exploring the question, “what’s the best way to monetize my app?”, check out AdMob's free No-nonsense Guide to App Monetization.


AdMob's guest this week is Anthony Lai, founder of TapBlaze, a popular game app company based in Los Angeles, California. TapBlaze has developed over 15 titles, collectively garnering millions of downloads. Anthony’s been able to grow the company from a one-person show, to a team of 7 full-time developers, designers, and artists. Check out these tips from Anthony.


1. Design your app for retention.


When Anthony first started TapBlaze, he initially focused on building simple, virtual simulation games. An example was his app “Good Pizza, Great Pizza”, which allowed users to virtually make and sell pizza. These early apps were interesting concepts and received a lot of attention but had a difficult time retaining customers. After the novel experience wore off, users had little reason to come back.

For his next game, Anthony wanted to build something that would keep users engaged for months, not days. To do this, he infused 4 elements into his new match 3 puzzle game named Gummy Gush: 1) a compelling story, 2) fun challenges, 3) rewards, and 4) multiple levels that built on each other. This took a lot more time to develop, and his key metric (retention) took a little longer to measure than downloads, but the work payed off.

“When we first launched Gummy Gush there were some players that only played for a few days, but there were others that clearly liked the art, story and puzzles and just kept playing. It was working! That was enough encouragement for us to keep improving these elements into the game. Ultimately this investment lead to much higher revenue, and even to rapid growth. Since launching in March of 2015, we have over 1,000,000 downloads.”

Consider designing your app for retention. Retention is a key metric for successful monetization and nailing retention will lead to a much more long term, sustainable business. To learn more about practically how to retain users, check out this video from Google Developers called “The Zen of Monetization: The Art of Retaining Users”.

2. Understand the amount of polish your app needs to succeed.


Early last year, Anthony’s team was focused on launching Gummy Gush as quickly as possible. Anthony’s a firm believer in swiftly getting product in the hands of users to collect real user feedback, then iterate. His aggressive timeline meant making sacrifices with the polish of the app, but because he had a few artists on the team he was confident that v1 would be “good enough”.

After launch, there was no user feedback on the polish of the game. But, a new engineering hire with a lot of game development experience urged them to invest in perfecting the look and feel of the game – standardizing UI elements, smoothing out all animation, and adding the finishing touches to the art work.

At first, Anthony was skeptical. But, they decided to devote 2 weeks to the initiative and see how it affected their key metrics. The overhaul paid off big time. Within the first week of the update, Gummy Gush saw a 25% in average revenue per user (ARPU).

Depending on the type of app you're building, fierce competition may have raised the bar for the amount of polish that users expect. For Anthony’s niche, a beautifully designed app built trust and increased revenue. If you’re in a highly competitive sector, it's important to assess what the industry’s threshold for aesthetic finish looks like and decide whether an investment in design app is worth making. Check out Google Play’s “Top Charts” to see what the benchmark is for your category.

3. Use analytics to prioritize your team’s next steps.


After launching, user feedback started rolling in. Although a lot of the reviews were helpful, there were also a number of issues that were unclear. He explained,

“We’d receive a lot of positive and negative reviews and emails from users and didn’t know how representative the feedback were of the broader user base. Were the complaints from users who’d complain no matter what? Or were the complaints serious problems that deserved to prioritize?”

What made it tougher was the time already spent on some of the features being criticized. For example, Anthony had invested in building an engaging introduction story that played the first time users opened the app. He even worked with a professional story writer to impart light-hearted humor in the story. His instincts knew that the story made this new app more compelling than his older apps, but did he go too far?

His solution: test solutions with his users. The team built the smallest version of solutions to proposed problems, taking no more than 2 weeks to release. They’d then monitor key metrics to see if the change had a positive affect. For the introduction story, the team quickly built a “skip” button. After releasing it, nearly 60% of users used it, confirming that it was a real problem worth solving more deeply.

For your app, use in-app analytics to test the individual pieces of feedback you get from users and internal hunches your team comes up with. Overdevelopment is more costly only to find out that your assumptions are wrong is much more costly that actual testing and observation. To learn more about observational testing, check out Tomer Sharon’s talk at Google I/O called “Don't Listen to Users, Sample Their Experience!”.

If you found these tips helpful, don’t forget to check out The No-nonsense Guide to App Monetization. Also, stay connected on all things AdMob by following their Twitter and Google+ pages and be sure to connect with TapBlaze on Twitter here.

Introducing Sawkward – home to the socially awkward

Since launching the AdMob Student Challenge 2016 in January, we’ve met with students at several universities, and have been thrilled to see that teams are already hard at work designing their apps. Last month, our Google Student Ambassadors hosted an event at James Madison University (JMU) in Virginia. They met a team working on a new social app called Sawkward, a tool to help you rediscover personal contact.


Sawkward helps people in social situations so they always knows what to say. It helps them gain access to suggestions for conversation starters, topics, and stories. Users can vote on their favorite suggestions (“Sawks”), and give their opinions or anecdotes. It’s goal is to help alleviate social awkwardness and connect its users with the people around them.

The team behind Sawkward are two seniors from JMU, Jon Romero and Josh Kay. As engineering majors, they usually find themselves to be more introverted, and often have a hard time finding what to talk about. Their mission with Sawkward is to give the less outgoing the tools needed to connect with their community in a more personal way.

If you have not signed up, it’s not too late, so be sure to visit the AdMob website to register. Follow us on our AdMob G+ and Twitter channels and keep an update on #AdMobSAC16 too, for regular updates on the challenge.

Source: Inside AdMob


Viewability Spotlight for Sellers: 3 loading methods that can optimize your viewability

Our latest infographic puts a spotlight on viewability by sharing a dozen technical best practices for improving viewability based on insights from Active View, Google's MRC-accredited viewable impression measurement technology.

On this blog, we're breaking down the best practices into small, approachable chunks. Already, we've focused on 2 tips for enabling viewability measurement, 3 speedy ways to improve viewability, and 4 ways to improve ad layouts for better viewability. In this post you'll learn 3 content and ad loading methods that can optimize your viewability rates.

Here is today's recommendation:

We hope these recommendations are improving your site or apps ad viewability. Feel free to share your viewability success story in the comments section below.

Posted by Anish Kattukaran,
Product Marketing Manager

Source: Inside AdMob


App Monetization Insights: How TapBlaze designed their game app for user retention

This is post 3 of our 5-part blog series featuring monetization tips straight from successful app developers. If you’re interested in further exploring the question, “what’s the best way to monetize my app?”, check out our free No-nonsense Guide to App Monetization.


Our guest this week is Anthony Lai, founder of TapBlaze, a popular game app company based in Los Angeles, California. TapBlaze has developed over 15 titles, collectively garnering millions of downloads. Anthony’s been able to grow the company from a one-person show, to a team of 7 full-time developers, designers, and artists. Check out these tips from Anthony.



1. Design your app for retention.


When Anthony first started TapBlaze, he initially focused on building simple, virtual simulation games. An example was his app “Good Pizza, Great Pizza”, which allowed users to virtually make and sell pizza. These early apps were interesting concepts and received a lot of attention but had a difficult time retaining customers. After the novel experience wore off, users had little reason to come back.

For his next game, Anthony wanted to build something that would keep users engaged for months, not days. To do this, he infused 4 elements into his new match 3 puzzle game named Gummy Gush: 1) a compelling story, 2) fun challenges, 3) rewards, and 4) multiple levels that built on each other. This took a lot more time to develop, and his key metric (retention) took a little longer to measure than downloads, but the work payed off.

“When we first launched Gummy Gush there were some players that only played for a few days, but there were others that clearly liked the art, story and puzzles and just kept playing. It was working! That was enough encouragement for us to keep improving these elements into the game. Ultimately this investment lead to much higher revenue, and even to rapid growth. Since launching in March of 2015, we have over 1,000,000 downloads.”

Consider designing your app for retention. Retention is a key metric for successful monetization and nailing retention will lead to a much more long term, sustainable business. To learn more about practically how to retain users, check out this video from Google Developers called “The Zen of Monetization: The Art of Retaining Users”.

2. Understand the amount of polish your app needs to succeed.


Early last year, Anthony’s team was focused on launching Gummy Gush as quickly as possible. Anthony’s a firm believer in swiftly getting product in the hands of users to collect real user feedback, then iterate. His aggressive timeline meant making sacrifices with the polish of the app, but because he had a few artists on the team he was confident that v1 would be “good enough”.

After launch, there was no user feedback on the polish of the game. But, a new engineering hire with a lot of game development experience urged them to invest in perfecting the look and feel of the game – standardizing UI elements, smoothing out all animation, and adding the finishing touches to the art work.

At first, Anthony was skeptical. But, they decided to devote 2 weeks to the initiative and see how it affected their key metrics. The overhaul paid off big time. Within the first week of the update, Gummy Gush saw a 25% in average revenue per user (ARPU).

Depending on the type of app you're building, fierce competition may have raised the bar for the amount of polish that users expect. For Anthony’s niche, a beautifully designed app built trust and increased revenue. If you’re in a highly competitive sector, it's important to assess what the industry’s threshold for aesthetic finish looks like and decide whether an investment in design app is worth making. Check out Google Play’s “Top Charts” to see what the benchmark is for your category.

3. Use analytics to prioritize your team’s next steps.


After launching, user feedback started rolling in. Although a lot of the reviews were helpful, there were also a number of issues that were unclear. He explained,

“We’d receive a lot of positive and negative reviews and emails from users and didn’t know how representative the feedback were of the broader user base. Were the complaints from users who’d complain no matter what? Or were the complaints serious problems that deserved to prioritize?”

What made it tougher was the time already spent on some of the features being criticized. For example, Anthony had invested in building an engaging introduction story that played the first time users opened the app. He even worked with a professional story writer to impart light-hearted humor in the story. His instincts knew that the story made this new app more compelling than his older apps, but did he go too far?

His solution: test solutions with his users. The team built the smallest version of solutions to proposed problems, taking no more than 2 weeks to release. They’d then monitor key metrics to see if the change had a positive affect. For the introduction story, the team quickly built a “skip” button. After releasing it, nearly 60% of users used it, confirming that it was a real problem worth solving more deeply.

For your app, use in-app analytics to test the individual pieces of feedback you get from users and internal hunches your team comes up with. Overdevelopment is more costly only to find out that your assumptions are wrong is much more costly that actual testing and observation. To learn more about observational testing, check out Tomer Sharon’s talk at Google I/O called “Don't Listen to Users, Sample Their Experience!”.

If you found these tips helpful, don’t forget to check out The No-nonsense Guide to App Monetization. Also, stay connected on all things AdMob by following their Twitter and Google+ pages and be sure to connect with TapBlaze on Twitter here.

Posted by Joe Salisbury,
Product Specialist, AdMob

Source: Inside AdMob


Viewability Spotlight for Sellers: 4 ways to improve ad layouts for better viewability

Our latest infographic puts a spotlight on viewability by sharing a dozen technical best practices for improving viewability based on insights from Active View, Google's MRC-accredited viewable impression measurement technology.

On this blog, we're breaking down the best practices into small, approachable chunks. Already, we've focused on 2 tips for enabling viewability measurement, and 3 speedy ways to improve viewability. In this post you'll learn tips for laying out ads on a webpage or scrollable page in an app in order to improve viewability rates.

Here is today's recommendation:

We hope these recommendations are improving your site or apps ad viewability. Feel free to share your viewability success story in the comments section below.

In the next part of our Spotlight on Viewability, we'll share 3 content and ad loading methods that can improve viewability.

Source: Inside AdMob