Author Archives: A Googler

Web Stories brings a more visual experience to Discover

When you open your Google app on Android and iOS and swipe below, or if you swipe right from your Android home screen, you’ll be familiar with Discover -- the feed of articles consisting of a range of topics from across the web. Around the globe, over 800 million continue to use Discover to keep up on their interests and hobbies. Today we are bringing visual and immersive Web Stories to Discover. The Stories carousel, now available in India, the United States, and Brazil at the top of Discover, helps you find some of the best visual content from around the web. In India, Web Stories will be available in English and Hindi. We intend to expand to more languages, countries, and Google surfaces.

Browsing Stories is simple. When you tap on a Story on the shelf, you enter an experience that’s full-screen and immersive. Tap to move forward to the next page, or swipe to an entirely different Story in the carousel.

Tap to advance inside Stories and swipe between Stories.

Made for the web

For creators and publishers, Web Stories are entirely under your direction, just like any other content on your website. There is no additional revenue share for Story ads and Story authors are in full control of hosting, sharing and adding links to those Stories. Plus, the web offers one of the largest audiences for creators, with publishers already seeing strong results, as shown in the stories.google showcase. And because Web Stories are just an extension of a website, some early adopters of Web Stories are showcasing their stories on their home page, social channels, newsletters and more.

To help jumpstart the Web Stories ecosystem, we worked with a diverse group of publishers and creation tools in the U.S, India and Brazil this year to collaborate on the product and build out its features.

Google has been collaborating with a wide variety of publishers on Web Stories.

It’s easy to get started

Web Stories can be created by anyone, whether you are an individual creator or a publisher, and more than 2,000 websites have already published Stories that have been indexed by Google.

Drag-and-drop tools like the Web Story editor for WordPress, MakeStories and NewsroomAI make it easy to create Web Stories in minutes to your website. And if you’re technically inclined, you can always code Web Stories yourself. Learn more about how to create high quality stories on our new stories.google site or with the Storytime YouTube series.

We can’t wait to see what stories you tell.

Posted by Vamsee Jasti, Web Stories Product Manager


Google Play’s billing system: Update

Listening carefully to developer and user feedback is integral to how we continue to make Android better with each release, and improve how the Play Store works. Since we posted a clarification to our Play Payments policy, we have heard some additional questions from the community in India. Below we wanted to address and clearly respond to the topics we’ve heard.  


First and foremost, we want to reiterate that we are deeply committed to the success of the Indian ecosystem -- we do not succeed unless our partners succeed. Being mindful of local needs and concerns, we’ve taken the following immediate steps: 


  • We are setting up listening sessions with leading Indian startups to understand their concerns more deeply;

  • We will be setting up Policy Workshops to help clear any additional questions about our Play Store policies;

  • And we’re also extending the time for developers in India to integrate with the Play billing system, to ensure they have enough time to implement the UPI for subscription payment option that will be made available on Google Play -- for all apps that are yet to launch, or that currently use an alternative payment system, we set a timeline of 31st March 2022.


In addition, we’d like to provide more clarity on the three recurring topics we’ve heard from the Indian community: 

  • Whether this is a new policy and who it applies to;

  • The forms of payment the Google Play billing system supports;

  • Supporting choice of app stores on Android.


Last week we clarified the language in our Google Play Payments Policy in response to developer feedback that the policy language could be more clear regarding which types of transactions require the use of Google Play’s billing system. Our payments policy is not new -- it is our global business model and policy, and we have always required developers who distribute their apps on Play to use Google Play’s billing system if they offer in-app purchases of digital goods. In fact more than 97% of developers with apps on Google Play already comply with the policy. 


To be clear, the policy only applies if a developer charges users to download their app or they sell in-app digital items, which is less than 3% of developers with apps on Google Play. You can find more detail on our Payments Policy page and we’ve also posted a developer FAQ that answers many of the top developer questions. 


There has also been some confusion that Google Play billing is in itself a form of payment.  Google Play billing is a billing system that supports many ways for consumers to pay -- today Play’s billing supports more than 290 forms of payment globally. Over the last several years we have added more local forms of payment in India including credit and debit cards, netbanking, carrier billing, gift cards, and all supported UPI apps. And we will continue to engage with developers and consumers on adding additional forms of payment.  

 Google Play’s billing system is a payment platform that offers numerous payment options, on which UPI -- and all supported UPI apps -- are available, along with many other forms of payment including netbanking, credit and debit cards, carrier billing, and gift cards.


Note that Google Play’s billing system isn’t just about offering several forms of payment -- it helps ensure a great purchasing experience for Google Play users. It provides clear disclosures about price, what is being purchased, and key subscription information like when a charge will be incurred and whether a charge is recurring. It also includes post-purchase experiences including reminders about when free trials end, and is a one-stop shop for managing your subscription in Google Play including cancellations and refunds.


In short, our billing system provides a simple, safe way for consumers to transact -- and we have seen that this simplicity and safety is critical to growing developers’ businesses inside Google Play. 


Finally, we have always said developers should have a choice in how they distribute their apps, and that stores should compete for consumers’ and developers’ business. Android is open and choice is a core tenet of the operating system. It’s why users have always been able to get apps from multiple app stores and why they have always had control over which apps they use, be it their keyboard, messaging app, phone dialer, or app store. In fact, most Android devices ship with at least two app stores preinstalled, and consumers are able to install additional app stores.  


We consider it extremely important to understand the concerns across the ecosystem, and these listening sessions over the next several weeks will help us find comprehensive solutions that work for everyone. When a developer succeeds on the Play Store, we consider it our biggest win. At Google we have always had a long and deep commitment to India, and working alongside the startups and developers has given us a more meaningful understanding of how technology can be more helpful. And so we remain committed to engaging with the community, to listen and find the right ways to help the indian ecosystem grow and flourish.


Posted by Purnima Kochikar, Director of Business Development, Games & Applications, Google Play


Made for music, the new Nest Audio is here


This year, we’ve all spent a lot of time exploring things to do at home. Some of us gardened, and others baked. We tried at-home workouts, or took up art projects. But one thing that many—maybe all of us—did? Enjoyed a lot of music at home. I’ve spent so much more time listening to music during quarantine—bossa nova is my go-to soundtrack for doing the dishes and Lil Baby has become one of my favorite artists. But you might even prefer Mohammed Rafi or Ilayaraja.


To help provide a richer soundtrack to your time at home, we’re especially excited to introduce Nest Audio, our latest smart speaker made for music lovers.


A music machine

Nest Audio is 75 percent louder and has 50 percent stronger bass than the original Google Home—measurements of both devices were taken in controlled conditions. With a 19mm tweeter for consistent high frequency coverage and clear vocals and a 75mm mid-woofer that really brings the bass, this smart speaker is built to deliver a rich musical experience. 


Nest Audio’s sound is full, clear, and natural. We completed more than 500 hours of tuning to ensure balanced lows, mids and highs so  nothing is lacking or overbearing. The bass is significant and the vocals have depth, which makes Nest Audio sound great across genres: classical, R&B, pop and more. The custom-designed tweeter allows each musical detail to come through, and we optimized the grill, fabric and materials so that you can enjoy the audio without distortion. 


Our goal was to ensure that Nest Audio stayed faithful to what the artist intended when they were in the recording studio. We minimized the use of compressors to preserve dynamic range, so the auditory contrast in the original production is preserved—the quiet parts are delicate and subtle, and the loud ones are more dramatic and powerful. 


Nest Audio also adapts to your home. Our Media EQ feature enables Nest Audio to automatically tune itself to whatever you’re listening to: music, podcasts, audiobooks or even a response from Google Assistant. And Ambient IQ lets Nest Audio also adjust the volume of Assistant, news, podcasts and audiobooks based on the background noise in your home, so you can hear the weather forecast over a noisy vacuum cleaner.


Whole home audio

If you have a Google Home, Nest Mini or even a Nest Hub, you can easily make Nest Audio the center of your whole home sound system. In my living room, I’ve connected two Nest Audio speakers as a stereo pair for left and right channel separation. I also have a Nest Mini in my bedroom and a Nest Hub in the entryway. These devices are grouped so that I can blast the same song on all of them when I have my daily dance party. 


With our stream transfer feature, I can move music from one device to the other with just my voice*. I can even transfer music or podcasts from my phone when I walk in the door. Just last month, we launched multi-room control, which allows you to dynamically group multiple cast-enabled Nest devices in real time. 


The Google Assistant you love

Google Assistant, available in Hindi and English, helps you tackle your day, enjoy your entertainment and control compatible smart home brands like Philips Hue, TP-Link and more. In fact, people have already set up more than 100 million devices to work with Google Assistant. Plus, if you’re a YouTube Music or Spotify Premium subscriber, you can say, “Ok Google, recommend some music” and Google Assistant will offer a variety of choices from artists and genres that you like as well as others that are similar.


Differentiated by design

Typically, a bigger speaker equals bigger sound, but Nest Audio has a really slim profile—so it  fits anywhere in the home. In order to maximize audio output, we custom-designed quality drivers and housed them in an enclosure that helps it squeeze out every bit of sound possible. 


Nest Audio will be available in India in two colors: Chalk and Charcoal. Its soft, rounded edges blend in with your home’s decor, and its minimal footprint doesn't take up too much space on your shelf or countertop. 


We’re continuing our commitment to sustainability with Nest Audio. It’s covered in the same sustainable fabric that we first introduced with Nest Mini last year, and the enclosure (meaning the fabric, housing, foot, and a few smaller parts) is made from 70 percent recycled plastic. 


Nest Audio will be available in India on Flipkart and at other retail outlets later this month. Stay tuned for more information on pricing and offers, which will be announced closer to the sale date.


Posted by Mark Spates, Product Manager, Google Nest 


*currently only available in English in India


Using Technology to More Consistently Apply Age Restrictions

Over the last several years, we’ve taken important steps to make YouTube a safer place for families, like launching the standalone YouTube Kids app for users under the age of 13. Today, we’re announcing a continuation of these efforts to live up to our regulatory obligations around the world and to provide age-appropriate experiences when people come to YouTube. 


We recognize that users and creators are generally the best judge of who should see their content, so we empower them with tools to manage access. Not only can they use privacy settings to make sure they are sharing videos with just friends and family or small groups, but we also encourage them to age-restrict their own content when appropriate. When content is age-restricted, users coming to YouTube must be signed-in and their account age must be 18 or older in order to view the video. If they aren’t, they see a warning and are redirected to find other content that is age-appropriate. Our Community Guidelines include guidance to uploaders about when content should be age-restricted. 


Today, our Trust & Safety team applies age-restrictions when, in the course of reviewing content, they encounter a video that isn't appropriate for viewers under 18. Going forward, we will build on our approach of using machine learning to detect content for review, by developing and adapting our technology to help us automatically apply age-restrictions. Uploaders can appeal the decision if they believe it was incorrectly applied. For creators in the YouTube Partner Program, we expect these automated age-restrictions to have little to no impact on revenue, as most of these videos also violate our advertiser-friendly guidelines and therefore have limited or no ads


To make sure the experience is consistent, viewers attempting to access age-restricted videos on most third-party websites will be redirected to YouTube where they must sign-in and be over 18 to view it. This will help ensure that, no matter where a video is discovered, it will only be viewable by the appropriate audience.


Because our use of technology will result in more videos being age-restricted, our policy team took this opportunity to revisit where we draw the line for age-restricted content. After consulting with experts and comparing ourselves against other global content rating frameworks, only minor adjustments were necessary. Our policy pages have been updated to reflect these changes. All the changes outlined above will roll out over the coming months. 


Posted by The YouTube Team


Using Technology to More Consistently Apply Age Restrictions

Over the last several years, we’ve taken important steps to make YouTube a safer place for families, like launching the standalone YouTube Kids app for users under the age of 13. Today, we’re announcing a continuation of these efforts to live up to our regulatory obligations around the world and to provide age-appropriate experiences when people come to YouTube. 


We recognize that users and creators are generally the best judge of who should see their content, so we empower them with tools to manage access. Not only can they use privacy settings to make sure they are sharing videos with just friends and family or small groups, but we also encourage them to age-restrict their own content when appropriate. When content is age-restricted, users coming to YouTube must be signed-in and their account age must be 18 or older in order to view the video. If they aren’t, they see a warning and are redirected to find other content that is age-appropriate. Our Community Guidelines include guidance to uploaders about when content should be age-restricted. 


Today, our Trust & Safety team applies age-restrictions when, in the course of reviewing content, they encounter a video that isn't appropriate for viewers under 18. Going forward, we will build on our approach of using machine learning to detect content for review, by developing and adapting our technology to help us automatically apply age-restrictions. Uploaders can appeal the decision if they believe it was incorrectly applied. For creators in the YouTube Partner Program, we expect these automated age-restrictions to have little to no impact on revenue, as most of these videos also violate our advertiser-friendly guidelines and therefore have limited or no ads


To make sure the experience is consistent, viewers attempting to access age-restricted videos on most third-party websites will be redirected to YouTube where they must sign-in and be over 18 to view it. This will help ensure that, no matter where a video is discovered, it will only be viewable by the appropriate audience.


Because our use of technology will result in more videos being age-restricted, our policy team took this opportunity to revisit where we draw the line for age-restricted content. After consulting with experts and comparing ourselves against other global content rating frameworks, only minor adjustments were necessary. Our policy pages have been updated to reflect these changes. All the changes outlined above will roll out over the coming months. 


Posted by The YouTube Team


Answering your FAQs about Google Play billing

We are committed to providing powerful tools and services to help developers build and grow their businesses while ensuring a safe, secure and seamless experience for users. Today we are addressing some of the most common themes we hear in feedback from developers. Below are a few frequently asked developer questions that we thought would also be helpful to address.

Q: Can I distribute my app via other Android app stores or through my website?

A: Yes, you can distribute your app however you like! As an open ecosystem, most Android devices come preinstalled with more than one store - and users can install others. Android provides developers the freedom and flexibility to distribute apps through other Android app stores, directly via websites, or device preloads, all without using Google Play’s billing system.

Q: What apps need to use Google Play's billing system?

A: All apps distributed on Google Play that are offering in-app purchases of digital goods need to use Google Play’s billing system. Our payments policy has always required this. Less than 3% of developers with apps on Play sold digital goods over the last 12 months, and of this 3%, the vast majority (nearly 97%) already use Google Play's billing. For those few developers that need to update their apps, they will have until September 30, 2021 to make those changes. New apps submitted after January 20, 2021 will need to be in compliance.

Q: Many businesses have needed to move their previously physical services online (e.g. digital live events). Will these apps need to use Google Play’s billing?

A: We recognize that the global pandemic has resulted in many businesses having to navigate the challenges of moving their physical business to digital and engaging customers in a new way, for example, moving in-person experiences and classes online. For the next 12 months, these businesses will not need to comply with our payments policy, and we will continue to reassess the situation over the next year. For developers undergoing these changes, we're eager to hear from you and work with you to help you reach new users and grow your online businesses, while enabling a consistent and safe user experience online.

Q: Do Google’s apps have to follow this policy too?

A: Yes. Google Play’s developer policies - including the requirement that apps use Google Play’s billing system for in-app purchases of digital goods - apply to all apps on Play, including Google’s own apps.

Q: Can I communicate with my users about alternate ways to pay?

A: Yes. Outside of your app you are free to communicate with them about alternative purchase options. You can use email marketing and other channels outside of the app to provide subscription offers and even special pricing.

Q: Can I communicate with my users about promotions on other platforms?

A: Of course. We're an app developer too, and we know how important it is not to restrict your ability to communicate with your users. You can email them or otherwise communicate outside of the app information about your offerings, even if they are different on Google Play than in other places.

Q: Can I have different app features, prices and experience depending on the platform?

A: Yes. It is your service and business, it is up to you. We do not require parity across platforms. You can create different versions of your app to support different platforms, features and pricing models.

Q: Can I offer a consumption-only (reader) app on Play?

A: Yes. Google Play allows any app to be consumption-only, even if it is part of a paid service. For example, a user could login when the app opens and the user could access content paid for somewhere else.

Q: Does your billing policy change depending on what category my app is in?

A: No. Business or consumer apps, and verticals like music or email are all treated the same on Google Play.

Q: Can I offer my customers refunds directly?

A: Yes. We understand the importance of maintaining the relationship with your customers. You can continue to issue refunds to your customers and other customer support directly.

Q: Will Google Play allow cloud gaming apps?

A: Yes. Cloud game streaming apps that comply with Play’s policies from any developer are welcome on Google Play.

For more examples and best practices for in-app purchases, visit this Play Academy course and watch this video.

Posted by Mrinalini Loew, Group Product Manager


Answering your FAQs about Google Play billing

We are committed to providing powerful tools and services to help developers build and grow their businesses while ensuring a safe, secure and seamless experience for users. Today we are addressing some of the most common themes we hear in feedback from developers. Below are a few frequently asked developer questions that we thought would also be helpful to address.

Q: Can I distribute my app via other Android app stores or through my website?

A: Yes, you can distribute your app however you like! As an open ecosystem, most Android devices come preinstalled with more than one store - and users can install others. Android provides developers the freedom and flexibility to distribute apps through other Android app stores, directly via websites, or device preloads, all without using Google Play’s billing system.

Q: What apps need to use Google Play's billing system?

A: All apps distributed on Google Play that are offering in-app purchases of digital goods need to use Google Play’s billing system. Our payments policy has always required this. Less than 3% of developers with apps on Play sold digital goods over the last 12 months, and of this 3%, the vast majority (nearly 97%) already use Google Play's billing. For those few developers that need to update their apps, they will have until September 30, 2021 to make those changes. New apps submitted after January 20, 2021 will need to be in compliance.

Q: Many businesses have needed to move their previously physical services online (e.g. digital live events). Will these apps need to use Google Play’s billing?

A: We recognize that the global pandemic has resulted in many businesses having to navigate the challenges of moving their physical business to digital and engaging customers in a new way, for example, moving in-person experiences and classes online. For the next 12 months, these businesses will not need to comply with our payments policy, and we will continue to reassess the situation over the next year. For developers undergoing these changes, we're eager to hear from you and work with you to help you reach new users and grow your online businesses, while enabling a consistent and safe user experience online.

Q: Do Google’s apps have to follow this policy too?

A: Yes. Google Play’s developer policies - including the requirement that apps use Google Play’s billing system for in-app purchases of digital goods - apply to all apps on Play, including Google’s own apps.

Q: Can I communicate with my users about alternate ways to pay?

A: Yes. Outside of your app you are free to communicate with them about alternative purchase options. You can use email marketing and other channels outside of the app to provide subscription offers and even special pricing.

Q: Can I communicate with my users about promotions on other platforms?

A: Of course. We're an app developer too, and we know how important it is not to restrict your ability to communicate with your users. You can email them or otherwise communicate outside of the app information about your offerings, even if they are different on Google Play than in other places.

Q: Can I have different app features, prices and experience depending on the platform?

A: Yes. It is your service and business, it is up to you. We do not require parity across platforms. You can create different versions of your app to support different platforms, features and pricing models.

Q: Can I offer a consumption-only (reader) app on Play?

A: Yes. Google Play allows any app to be consumption-only, even if it is part of a paid service. For example, a user could login when the app opens and the user could access content paid for somewhere else.

Q: Does your billing policy change depending on what category my app is in?

A: No. Business or consumer apps, and verticals like music or email are all treated the same on Google Play.

Q: Can I offer my customers refunds directly?

A: Yes. We understand the importance of maintaining the relationship with your customers. You can continue to issue refunds to your customers and other customer support directly.

Q: Will Google Play allow cloud gaming apps?

A: Yes. Cloud game streaming apps that comply with Play’s policies from any developer are welcome on Google Play.

For more examples and best practices for in-app purchases, visit this Play Academy course and watch this video.

Posted by Mrinalini Loew, Group Product Manager


Listening to developer feedback to improve Google Play

Developers are our partners and by pairing their creativity and innovation with our platforms and tools, together we create delightful experiences for billions of people around the world. Listening carefully to their feedback is an important part of how we continue to make Android better with each release and improve how mobile app stores work. In an April 2019 blog post we shared some updates we made to Android APIs and Play Policies based on developer feedback. And today, we wanted to share some additional insights we’ve gained from developer feedback and how we’re taking that input to improve Google Play and Android. Some of the key themes we’ve heard include:

  • Supporting developers’ ability to choose how they distribute their apps through multiple app stores on different platforms (mobile, PC, and console), each with their own business model competing in a healthy marketplace;

  • Clarifying our policies regarding who needs to use Google Play’s billing system and who does not;

  • Ensuring equal treatment for all apps, including first-party and third-party apps, on our platforms;

  • Allowing developers to connect and communicate directly with their customers;

  • Enabling innovation and ensuring our policies embrace new technologies that can help drive the consumer experience forward.

We’d like to share our perspective on each of these points.

Choice of stores

We believe that developers should have a choice in how they distribute their apps and that stores should compete for the consumer’s and the developer’s business. Choice has always been a core tenet of Android, and it’s why consumers have always had control over which apps they use, be it their keyboard, messaging app, phone dialer, or app store.

Android has always allowed people to get apps from multiple app stores. In fact, most Android devices ship with at least two app stores preinstalled, and consumers are able to install additional app stores. Each store is able to decide its own business model and consumer features. This openness means that even if a developer and Google do not agree on business terms the developer can still distribute on the Android platform. This is why Fortnite, for example, is available directly from Epic's store or from other app stores including Samsung's Galaxy App store.

That said, some developers have given us feedback on how we can make the user experience for installing another app store on their device even better. In response to that feedback, we will be making changes in Android 12 (next year’s Android release) to make it even easier for people to use other app stores on their devices while being careful not to compromise the safety measures Android has in place. We are designing all this now and look forward to sharing more in the future!

Clarity on billing policies

As we mentioned, each Android app store is able to decide its own business model and consumer features. For Google Play, users expect a safe, secure and seamless experience, and developers come to Play for powerful tools and services that help them build and grow their businesses. Our developer policies are designed to help us deliver on these expectations and Google Play's billing system is a cornerstone of our ongoing commitment. Consumers get the benefit of a trusted system that allows them to safely, securely, and seamlessly buy from developers worldwide. Google protects consumers’ payment info with multiple layers of security, using one of the world’s most advanced security infrastructures. For developers, Google Play’s billing system provides an easy way for billions of Android users to transact with them using their local, preferred method of payment.

We’ve always required developers who distribute their apps on Play to use Google Play’s billing system if they offer in-app purchases of digital goods, and pay a service fee from a percentage of the purchase. To be clear, this policy is only applicable to less than 3% of developers with apps on Google Play. We only collect a service fee if the developer charges users to download their app or they sell in-app digital items, and we think that is fair. Not only does this approach allow us to continuously reinvest in the platform, this business model aligns our success directly with the success of developers.

But we have heard feedback that our policy language could be more clear regarding which types of transactions require the use of Google Play’s billing system, and that the current language was causing confusion. We want to be sure our policies are clear and up to date so they can be applied consistently and fairly to all developers, and so we have clarified the language in our Payments Policy to be more explicit that all developers selling digital goods in their apps are required to use Google Play’s billing system.

Again, this isn’t new. This has always been the intention of this long standing policy and this clarification will not affect the vast majority of developers with apps on Google Play. Less than 3% of developers with apps on Play sold digital goods over the last 12 months, and of this 3%, the vast majority (nearly 97%) already use Google Play's billing. But for those who already have an app on Google Play that requires technical work to integrate our billing system, we do not want to unduly disrupt their roadmaps and are giving a year (until September 30, 2021) to complete any needed updates. And of course we will require Google’s apps that do not already use Google Play’s billing system to make the necessary updates as well.

Equal treatment

Our policies apply equally to all apps distributed on Google Play, including Google’s own apps. We use the same standards to decide which apps to promote on Google Play, whether they're third-party apps or our own apps. In fact, we regularly promote apps by Google’s competitors in our Editors Choice picks when they provide a great user experience. Similarly, our algorithms rank third-party apps and games using the same criteria as for ranking Google's own apps.

Communicating with customers

Developers have told us it is very important to be able to speak directly with their customers without significant restrictions. As app developers ourselves, we agree wholeheartedly and our policies have always allowed this.

That said, developers have asked whether they can communicate with their customers directly about pricing, offers, and alternative ways to pay beyond their app via email or other channels. To clarify, Google Play does not have any limitations here on this kind of communication outside of a developer’s app. For example, they might have an offering on another Android app store or through their website at a lower cost than on Google Play.

We understand the importance of maintaining the customer relationship. As such, we have also always allowed developers to issue refunds to their customers and provide other customer support directly.

Enabling innovation

Developers are coming up with cool things all the time. Using their feedback, we are always trying to adjust our approach to ensure that we continue to help enable new forms of innovation. For example, recent innovations in game streaming have generated new game experiences that are available on Google Play, including Microsoft’s recent launch of Xbox cloud gaming in the Xbox Game Pass Android app.

Keep the feedback coming

We really appreciate all the feedback we have received from our developer community and believe the Android ecosystem has never been a more exciting place to be.

It is exciting to see developers such as Duolingo, Truecaller, Hyperconnect, Any.do, and Viber be so successful and grow their business on Android and reach a diverse audience. These kinds of services delight consumers and we are thrilled to have built a platform that can support them.

We’ve also published some additional frequently asked developer questions here.

Posted by Sameer Samat, Vice President, Product Management


Listening to developer feedback to improve Google Play

Developers are our partners and by pairing their creativity and innovation with our platforms and tools, together we create delightful experiences for billions of people around the world. Listening carefully to their feedback is an important part of how we continue to make Android better with each release and improve how mobile app stores work. In an April 2019 blog post we shared some updates we made to Android APIs and Play Policies based on developer feedback. And today, we wanted to share some additional insights we’ve gained from developer feedback and how we’re taking that input to improve Google Play and Android. Some of the key themes we’ve heard include:

  • Supporting developers’ ability to choose how they distribute their apps through multiple app stores on different platforms (mobile, PC, and console), each with their own business model competing in a healthy marketplace;

  • Clarifying our policies regarding who needs to use Google Play’s billing system and who does not;

  • Ensuring equal treatment for all apps, including first-party and third-party apps, on our platforms;

  • Allowing developers to connect and communicate directly with their customers;

  • Enabling innovation and ensuring our policies embrace new technologies that can help drive the consumer experience forward.

We’d like to share our perspective on each of these points.

Choice of stores

We believe that developers should have a choice in how they distribute their apps and that stores should compete for the consumer’s and the developer’s business. Choice has always been a core tenet of Android, and it’s why consumers have always had control over which apps they use, be it their keyboard, messaging app, phone dialer, or app store.

Android has always allowed people to get apps from multiple app stores. In fact, most Android devices ship with at least two app stores preinstalled, and consumers are able to install additional app stores. Each store is able to decide its own business model and consumer features. This openness means that even if a developer and Google do not agree on business terms the developer can still distribute on the Android platform. This is why Fortnite, for example, is available directly from Epic's store or from other app stores including Samsung's Galaxy App store.

That said, some developers have given us feedback on how we can make the user experience for installing another app store on their device even better. In response to that feedback, we will be making changes in Android 12 (next year’s Android release) to make it even easier for people to use other app stores on their devices while being careful not to compromise the safety measures Android has in place. We are designing all this now and look forward to sharing more in the future!

Clarity on billing policies

As we mentioned, each Android app store is able to decide its own business model and consumer features. For Google Play, users expect a safe, secure and seamless experience, and developers come to Play for powerful tools and services that help them build and grow their businesses. Our developer policies are designed to help us deliver on these expectations and Google Play's billing system is a cornerstone of our ongoing commitment. Consumers get the benefit of a trusted system that allows them to safely, securely, and seamlessly buy from developers worldwide. Google protects consumers’ payment info with multiple layers of security, using one of the world’s most advanced security infrastructures. For developers, Google Play’s billing system provides an easy way for billions of Android users to transact with them using their local, preferred method of payment.

We’ve always required developers who distribute their apps on Play to use Google Play’s billing system if they offer in-app purchases of digital goods, and pay a service fee from a percentage of the purchase. To be clear, this policy is only applicable to less than 3% of developers with apps on Google Play. We only collect a service fee if the developer charges users to download their app or they sell in-app digital items, and we think that is fair. Not only does this approach allow us to continuously reinvest in the platform, this business model aligns our success directly with the success of developers.

But we have heard feedback that our policy language could be more clear regarding which types of transactions require the use of Google Play’s billing system, and that the current language was causing confusion. We want to be sure our policies are clear and up to date so they can be applied consistently and fairly to all developers, and so we have clarified the language in our Payments Policy to be more explicit that all developers selling digital goods in their apps are required to use Google Play’s billing system.

Again, this isn’t new. This has always been the intention of this long standing policy and this clarification will not affect the vast majority of developers with apps on Google Play. Less than 3% of developers with apps on Play sold digital goods over the last 12 months, and of this 3%, the vast majority (nearly 97%) already use Google Play's billing. But for those who already have an app on Google Play that requires technical work to integrate our billing system, we do not want to unduly disrupt their roadmaps and are giving a year (until September 30, 2021) to complete any needed updates. And of course we will require Google’s apps that do not already use Google Play’s billing system to make the necessary updates as well.

Equal treatment

Our policies apply equally to all apps distributed on Google Play, including Google’s own apps. We use the same standards to decide which apps to promote on Google Play, whether they're third-party apps or our own apps. In fact, we regularly promote apps by Google’s competitors in our Editors Choice picks when they provide a great user experience. Similarly, our algorithms rank third-party apps and games using the same criteria as for ranking Google's own apps.

Communicating with customers

Developers have told us it is very important to be able to speak directly with their customers without significant restrictions. As app developers ourselves, we agree wholeheartedly and our policies have always allowed this.

That said, developers have asked whether they can communicate with their customers directly about pricing, offers, and alternative ways to pay beyond their app via email or other channels. To clarify, Google Play does not have any limitations here on this kind of communication outside of a developer’s app. For example, they might have an offering on another Android app store or through their website at a lower cost than on Google Play.

We understand the importance of maintaining the customer relationship. As such, we have also always allowed developers to issue refunds to their customers and provide other customer support directly.

Enabling innovation

Developers are coming up with cool things all the time. Using their feedback, we are always trying to adjust our approach to ensure that we continue to help enable new forms of innovation. For example, recent innovations in game streaming have generated new game experiences that are available on Google Play, including Microsoft’s recent launch of Xbox cloud gaming in the Xbox Game Pass Android app.

Keep the feedback coming

We really appreciate all the feedback we have received from our developer community and believe the Android ecosystem has never been a more exciting place to be.

It is exciting to see developers such as Duolingo, Truecaller, Hyperconnect, Any.do, and Viber be so successful and grow their business on Android and reach a diverse audience. These kinds of services delight consumers and we are thrilled to have built a platform that can support them.

We’ve also published some additional frequently asked developer questions here.

Posted by Sameer Samat, Vice President, Product Management